Full Event Listing For
To filter your view, check the boxes below to show only events of those types or time slot.List Events by Convention:
| Time Slot | Game Type |
|---|---|
|
A (Friday Afternoon) B (Friday Evening) C (Friday Twilight) D (Saturday Morning) E (Saturday Afternoon) F (Saturday Evening) G (Saturday Twilight) H (Sunday Morning) J (Sunday Afternoon) |
Board Games Card Games Role Playing Games Miniatures Games |
Session A (Friday Afternoon) 02 PM - 06 PM
Board Game Events
| Event Name | Description | Details |
|---|---|---|
| Betrayal at the House on the Hill | Oh, those young whipersnappers, up running around that old abandoned house on the hill. What could possible go wrong, as you and your friends explore the creepy old house - the portends add up until..... you are running for your life from one of those fiends. A Board Game RPG with a twist. Followed by The Haunting House which your GM will be thinking up twists to spice up an old macabe maze. |
Betrayal at House on the Hill 2004
Younger Players Welcome 6 Players James Richards |
| Dominion A | If you haven't tried the deckbuilding game that started the current craze, come check it out. If you have, here's your chance to play more. Figure out how the cards in play in each game fit together so you can build a more prosperous kingdom than the other players. |
Original
Newcomers Welcome 8 Players Phil Parker |
| Dominant Species | Take the role of species and try to 'take over' the ever changing landscape. Worker placement, expanding board...you can even eat your opponents!. I will try to have two copies available. Rules will be taught. |
Dominant Species
Younger Players Welcome 10 Players Ken Lewandowski |
| Double Tikal | It's Jungle Temple Exploration time! Play either version of Kramer and Kiesling's similarly themed games -- the classic Tikal or the newer Tikal II. Each version takes two hours, so play each one or the same one twice! |
Tikal
Younger Players Welcome 8 Players Clark Barthel |
| Circus Maximus Tournament | Racing for glory in Imperial Rome. Can your horses and driver stay alive long enough to cross the finish line? |
Circus Maximus 2nd edition
Younger Players Welcome 16 Players Michael Wilson |
| Thunderstone A | For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights. A fantasy deck building game. |
Thunderstone
Younger Players Welcome 6 Players Paul Pomykala |
| Imps Vs Puppies Tournament | A whimsical Trick taking card game where players send an Imp to fight over the right to smash a crate which may or may not contain a puppy. Each Imp has a unique ability but keeping their identity (their strength) a secret is another tactic to winning the round. Players score by smashing puppies, killing opposing imps, and even defusing the ever dangerous crate bombs. Winner of the tournament gets their own copy of Imps Vs Puppies. |
Base Game
Newcomers Welcome 12 Players David Sheppard |
| Advanced Squad Leader | Weekend-long ASL event starting 6 PM Friday and encompassing 5 rounds (1 Friday, 3 Saturday, 1 Sunday). All experience levels welcome. Plaques for top three finishers. Players pair up themselves for round 1, but are paired by seeding in rounds 2-5. Scenario information and updates available in the ASL Room. |
Advanced Squad Leader
Some Experience with Specific Game 40 Players Brien Martin |
| Caylus | The king wants a new castle; can you be the one to please him the most for the proper rewards? Play this popular board game. Using variant rules for six players. |
Caylus variant
Some Gaming Experience 6 Players Alan Conrad |
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|---|---|
| Battle In The Periphery | Clan Jade Falcon his expanding its holdings into unexplored space and has encountered rival battlemechs unlike any seen before. Pick a side and try your hand at handling the awesome machines of the 31st Century. |
Battletech Classic Some Gaming Experience 20 Players Brad Trumpinski |
| Caverns of Chaos A | Once again various parties have entered the caves to discover its secrets. Now you're the only one left, but you've seen evidence that others are here. Perhaps they will join you... for the right price. Players start off with only a Warlord and as they progress thru the caves gain the chance to acquire treasure and allies to help them defeat the monsters they encounter. Materials will be provided. |
Warlord Newcomers Welcome 6 Players Ronald Ralston |
| Massacre at Coyote Creek | The sioux are on the warpath and the stage station at coyote creek is in their path. |
Desperado Younger Players Welcome 8 Players Tom Reed |
| Dungeon Lord A | Not the board game. Rule the dungeon, kill the adventurers and take their loot! This is a miniatures game featuring a table of 3D terrain. You have had adventures cleaning out dungeons with a bunch of do-gooders, but can you run it as an evil mastermind |
Home Younger Players Welcome 8 Players Keith Pogue |
| Borodino 1812 | 6mm version of the battle where Marshall Kutuzov finally gave Napoleon exactly what the Frenchman thought he wanted... can you manage events better than the Emperor? |
Home Younger Players Welcome 8 Players John Baker |
| Air Raid Pearl Harbor | This is not a drill! A small flight of F4F's reach Pearl Harbor just before the attack begins. F4F's, Zero's and Vals. |
Wings of War WWII Younger Players Welcome 4 Players Phil Hall |
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| PFS First Steps I: In Service to Lore A | A Pathfinder Society Scenario designed for 1st level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-12 Wonders in the Weave II: The Dog Pharaoh's Tomb A | Pathfinder Society Scenario designed for Levels 5-9. On an isolated demiplane, you explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. Though the Pathfinder Society believes the fruits of your delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task. "The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3-14: Wonders in the Weave-Part II: Snakes in the Fold. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| Hunter Becomes the Hunted | The ISC needs you! Hired by a corporate concern, your band of privateers set out to discover who or what is responsible for attacking and waylaying vessels carrying recently geared up Valiesians en route to ISC space. Pirates? Jeronan slavers? Climb into your powered armor and grab your plasma rifle, you?re about to find out. All materials provided including pregenerated characters. Prize support generously provided by Iron Crown Enterprises. |
Spacemaster: Privateers Some Gaming Experience 6 Players Joseph Wolf |
| A Lesson in the Divine | Before the Collapse, divine magic did not exist; arcane magic did everything anyone would want. After the Collapse of magic, tales of the devout manifesting magical power began to surface. You are being sent on a diplomatic mission to convince this cult to ally with the Wild Ones of Free Tesaya or to at least find out what you can. This adventure is set in the Dark Golden Age campaign setting from bySwarm. 7th level characters are provided. |
Pathfinder Roleplaying Game Newcomers Welcome 6 Players Mike Bohlmann |
| PFS 3-07 Echoes of the Overwatched A | A Pathfinder Society Scenario designed for Levels 1-5. When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS Classic A | Join up to five other players for Pathfinder Society Classic Play. The event is chosen by those who attend, selected from all available scenarios. So come on over, pick a scenario, and play! This event is open for Levels 1-9. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| Operation SANTA: Mecha-Rudolph's Mega-Revenge | Commander John Blitzen and his team of Reindeer comman-does are the best of the best. They say that revenge is a dish best served cold? Well that's doubly true when one lives in the North Pole! Presumed dead five years ago, Rudolph has been rebuilt and is looking to settle the score! Can you survive his well-laid plans and put him back down in history? |
Home Newcomers Welcome 8 Players Christopher Fairfield |
| PFS 3-02 Sewer Dragons of Absalom A | A Pathfinder Society Scenario designed for Levels 3-7. Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| River of Deceit | Vicious rumors about the Sanguinaries of the River Within Enclave are turning the city against the so-called Blood Magi, and the task of clearing their name falls upon a cabal of apprentices investigating unsolved murders in the face of city-wide persecution. |
Fantasy Hero: Kamaranthin Some Experience with Specific Game 6 Players Grady Elliott |
| PFS 3-09 The Quest for Perfection I: The Edge of Heaven A | A Pathfinder Society Scenario designed for Levels 1-5. In the distant land of Tian Xia, the Pathfinder Society sends you high into the Wall of Heaven Mountains to an abandoned Iroran monastery in search of a powerful relic. Though the monastery has long laid unused, it is not completely devoid of danger, and you soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first part of The Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-01 The Frostfur Captives A | A Pathfinder Society Scenario designed for Levels 1-5. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| VER8-07: Twilight's Last Gleaming | The reign of Estival has come to a close and Viscount Langard moves to restore peace and order throughout the Viscounty. Nowhere is this more crucial than in the town of Twilight Falls, where a confluence of events threatens to return the Viscounty to a state of war at a time when it can least afford it. On one side of the struggle are the Elven Clans of the Gnarley Forest, angered at the sins of the past and blinded from seeing the promise of the future. On the other, the marauding remnants of orcish warbands from the hive at Blackthorn seeking plunder and mayhem and leaving carnage in their wake. And on a third side, the disaffected Druids of the Gnarley, who see despoiling and chaos regardless of reason or cause. Twilight Falls straddles the razor's edge, and one push either way will be enough to see it in ruin. This is a Verbobonc Regional adventure for 6-8 characters at APL 15-20. Players must have an appropriate level 15-20 Illinois Greyhawk character in order to play. |
D&D 3.5 High Degree of Experience 8 Players Vernon Vincent |
Session B (Friday Evening) 07 PM - 11 PM
Board Game Events
| Event Name | Description | Details |
|---|---|---|
| Seven Player Jamboree | 3 easy-to-learn, short, but very fun 7 player games! Play starts with Shadowhunters. Be part of a hidden faction (Shadows, Hunters, or Neutrals) with your own agenda. Next is Citadels. Build your city while stopping the other player's cities from begin built. Assume a different role each round to keep your opponents guessing as you build to victory! Play will end with a few games of Seven Wonders. Lead one of 7 great cities of the Ancient world. Use the resources of your lands, take part in the eternal march of progress, develop your commercial relationships and assert your military might! |
Various
Newcomers Welcome 7 Players Christopher Fairfield |
| Wings of War | Learn to play Wings of War. Two boards will be set up, one for WWI and one for WWII. |
Wings of War
Newcomers Welcome 10 Players Kurt Jeffries |
| Formula De A | The Grand Prix is on! Race on a giant 4' x 6' Formula D game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to take home the winner's trophy? A different track will be used in each session. |
Formula De
Newcomers Welcome 10 Players Tad Ringo |
| Ninja A | A strategy game of hidden movement. Can the Scorpion Clan intruders find and complete their missions? Will the Lion Clan guards catch them before it is too late? |
Ninja: Legend of the Scorpion Clan
Newcomers Welcome 4 Players Jeff Wells |
| Complete History of the World | Avalon Hill's classic world history game with a bigger map, more empires and more options! |
History of the World variant
Some Gaming Experience 6 Players Alan Conrad |
| Players' Choice AEG Games A | Players choose between several different games from Alderac Entertainment Group's board games: (to name a few) Thunderstone, Nightfall, & Infinite City. |
Various AEG
Newcomers Welcome 6 Players Julie Wells-Metzler |
| Space Hulk | Up to 8 Space Marine players try to achieve the victory conditions against 2 Genestealer players. |
Space Hulk 2nd edition
Younger Players Welcome 10 Players Kenneth Vreeman |
| Small Game Grab A | Come and play some of the year's new hotness and a few old favorites. Making their premier at this year's Winter War Small Game Grab: Small World Underground, Quarriors, Ahnk-Morpork, NightFall, along with the others and old favorites from years past. Over 20 games available to pick and play in the time allotted! |
Various
Younger Players Welcome 16 Players Royce Thigpen |
| Sword of Stalingrad | The epic battle for the city of Stalingrad during 1942. The big Overlord map and system are used in this scenario along with the Combat Cards expansion. |
Memoir '44 plus expansion
Some Gaming Experience 8 Players Deane Geiken |
| Puerto Rico | Puerto Rico, the hopelessly addictive game of colonization, has many paths to victory. You could grow corn and ship it to Spain--lots of it. You may decide to grow a more addictive substance, sell it for gobs of money, and buy nice buildings, all named after you. You could amass lots of population and build--what else?--a fortress. Perhaps you prefer to be a pest and thwart everyone else's plans. Newcomers welcome: after one or two turn cycles, the game's a snap to play. One thing: please ignore the colour of the colonist pieces. |
Puerto Rico
Younger Players Welcome 5 Players Alan Dyche |
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|---|---|
| Gearson's Raid | American Civil War with a Victorian Science Fiction Flavor. Can Col. Gearson's raiders destroy the rebel depot with their steam-powered gatling-armed cycles and cavalry mounted on mechanical horses, or will the rebels hold out until the armored train arrives to balance the odds. |
G.A.S.L.I.G.H.T. Some Gaming Experience 6 Players Bill Pixley |
| Dungeon Lord B | Not the board game. Rule the dungeon, kill the adventurers and take their loot! This is a miniatures game featuring a table of 3D terrain. You have had adventures cleaning out dungeons with a bunch of do-gooders, but can you run it as an evil mastermind? |
Home Younger Players Welcome 8 Players Keith Pogue |
| Death in the Mountains A | 25mm old west skirmish. Claim jumping and wild animals; whose gang will survive or escape with the gold or their hunting trophy? |
Desperado Newcomers Welcome 6 Players Warren Burrus |
| Assault on Christmas! A | The Grinch has recruited the Ice Queen, a laid-off Barney and others to seize the North Pole, destroy Santa's workshop and put a stop to Christmas! Can Santa, with the help of the Sugar-Plum Fairy and Wing Commander Rudolph muster enough loyal forces to stop the evil-doer's nefarious plot? |
Chaos on Chronos 28mm Newcomers Welcome 6 Players Steve Massey |
| Fuentes De Orono | May 1811. Wellington's Anglo-Portuguese Army faces multiple French corps under the command of Marshall Messena. The Anglo-Portuguese need to maintain their siege of Alemda while threatening Ciudad Rodrigo. |
Volley and Bayonet Road to Glory 15mm Newcomers Welcome 8 Players Tom Harris |
| 4e PvP Arena Tournament | Battle it out with arena style combat in a 4v4 contest to the death! Traps, both mundane and magical, abound in the Coliseum of Glory. Can you survive not only the hazards, but earn eternal glory as well? All entrants must be 4th level D&D characters and built according to RPGA rules. Slain combatants will be resurrected after their bouts. The winners will gain eternal glory. Bringing a full team of 4 is highly encouraged, but forming up at the convention is acceptable. Bring your character sheet to the table at least 1 hour before the event begins for rules validation. |
4th Edition D&D Some Experience with Specific Game 8 Players Andrew Hoskins |
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| Faceless A | London at Christmas is cold and wet, but usually full of cheer and goodwill. This year, however, a serious of disturbing incidents have taken place. People with their faces ripped off have been appearing around town, briefly, before they die of their injuries. A team of police, criminologists and a couple of other associated helpers has been assembled to find out what is going on and what is causing this invasion of what the press are calling "the Faceless". |
Call of Cthulhu Some Gaming Experience 6 Players Suzanne Wills |
| PFS Classic B | Join up to five other players for Pathfinder Society Classic Play. The event is chosen by those who attend, selected from all available scenarios. So come on over, pick a scenario, and play! This event is open for Levels 1-9. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-05 Tide of Twilight A | A Pathfinder Society Scenario designed for Levels 1-5. In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-14 Wonders in the Weave II: Snakes in the Fold A | A Pathfinder Society Scenario designed for Levels 5-9. In a world the Pathfinder Society thought theirs for the exploring, you are sent to retrieve a simple relic and find yourself at odds with an entire lizardfolk village. As if that weren't enough, a longtime rival has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy. "Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. Both parts are intended to be played in order. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| Time and Temp | Welcome to Browne Chronometric Engineering, Inc., where you'll investigate and fix anomalies in the timestream... all for $11.50 an hour and a modest health package. As BCE's newest temporary employee, you never know where or when you'll go next. But you need to be careful, or you could threaten the fabric of reality--and that could lead to a negative performance review. Time & Temp's unique game mechanic balances player choice against potential damage to the timestream. You might even get to travel back in time to help your past self! Character creation is included as part of the session. |
Time & Temp Some Gaming Experience 6 Players Juliet Youngren |
| PFS 2-EX The Midnight Mauler A | A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4, and 6-7). The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again? A PFS exclusive event that can only be judged by a 4+-star GM or a Venture-Captain. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| Jumpers RPG A | You're having a great time at Winter War, until it all hits the fan. Come try this role playing game of inter-dimensional survival in the infinite multiverse...you never know where you might end up. This session is good for those who have never played jumpers in the past. |
Jumpers 2.0 Some Gaming Experience 6 Players Ryan Whelan |
| Shades on Twilight | Of all the mysteries of the galaxy, none conjure up such powerful images as that of the space hulks, the cast-off debris treasure troves of the warp. When a space hulk broadcasting the call sign of a long lost Inquisitor enters the Golgenna Reach, the "expendable" Acolytes are sent aboard to see what they can discover before the Imperial Navy destroys the ship - perhaps with them upon it! |
Dark Heresy Some Gaming Experience 7 Players Brad Trumpinski |
| PFS 3-11 The Quest for Perfection II: On Hostile Waters A | A Pathfinder Society Scenario designed for Levels 1-5. With an ancient Iroran relic in hand, you must make a long river voyage to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces or the armies of Lingshen, your journey will be anything but a pleasure cruise. Can you survive hostile waters to safely reach your destination, or will you fall victim to the perils of Tian Xia? "On Hostile Waters" is the second of the three-part Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| Doom of Dundagel A | Old school megadungeon adventuring in mythic cornwall circa 1150 AD. Roll up a character on the spot or bring your own flailsnails compatible PC (http://tinyurl.com/flailsnail). |
1981 Basic/Expert Dungeons & Dragons Younger Players Welcome 12 Players Jeff Rients |
| PFS First Steps II: To Delve the Dungeon Deep A | A Pathfinder Society Scenario designed for 1st level characters. You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-06 Song of the Sea Witch A | A Pathfinder Society Scenario designed for Levels 3-7. When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city?the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
Session C (Friday Twilight) 12 AM - 04 AM
Board Game Events
| Event Name | Description | Details |
|---|
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| Dog Food | Recently the Prince's pet escaped, but was found. Something is wrong again. The FBI has now become the enemy, and perhaps something even more evil has begun to stir. Will the players be tossed to the dogs or not? Some mature themes may be involved. |
Vampire the Masquerade 3rd Ed. Newcomers Welcome 6 Players Daniel Conner |
| We Be Goblins! | The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the fireworks from a derelict ship stranded in the marsh. We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins seeking glory and fame in the Licktoad Clan. Character sheets provided. (This is not a Pathfinder Society event.) |
Pathfinder Younger Players Welcome 6 Players Chris Manrique |
| The Ruins of Dirj | A Satarlan pleasure barge ventures up the River Tyr and disappears and with it all traces of the Princess Delvinika. Her family offers great riches to any returning their beloved daughter. The steaming gloom of the Qush is home to venomous deodarg and hungry man-trap and bands of vicious Grooth looking to add skulls to their tentpoles. Rumors speak of a dreaded crumbling ruin once home to Dirj the Unseen Tyrant before he met his fate at the hands of rival Sorcerer Kings. All materials provided including pregenerated characters. Prize support generously provided by Beyond Belief Games. |
Barbarians of Lemuria: Legendary Edition Newcomers Welcome 6 Players Joseph Wolf |
| The New Deal | You're part of a team of Surveyors and Engineers surveying an extremely remote area of Tennessee on behalf of the Tennessee Valley Authority. Those noises you're hearing in the distance are certainly just Cicadas. They're pretty bad around these parts this time of year, yes? Those eyes in the woods you see at night are surely just bobcats. They barely get bigger than a dog, and your guns will protect you? (Mature Themes) |
Call of Cthulhu 6th Ed. Some Gaming Experience 8 Players Christopher Fairfield |
Session D (Saturday Morning) 09 AM - 01 PM
Board Game Events
| Event Name | Description | Details |
|---|---|---|
| Red Dragon Inn All In Tavern Party | Come on down to the tavern and see who can outlast their friends in a night of gambling, trouble-making, and of course, drinking! Using all 3 versions of the popular Red Dragon Inn card game, this will be a 12 player extravaganza you won't want to miss! |
Red Dragon Inn 1-2-3
Younger Players Welcome 12 Players Royce Thigpen |
| Kingmaker on the Big Board | Avalon Hill's classic game but on a big board with miniatures. AH Variant Rules plus a few house rules. You WILL enjoy this one! |
Avalon Hill Kingmaker variant
Some Gaming Experience 7 Players John Satterfield |
| Uwe Rosenberg Favorites: Agricola & LeHavre A | Come play one of two great games by designer Uwe Rosenberg. Starting with a spouse, a plot of land and a wooden shack, develop your farm and raise a family in Agricola. In LeHavre, you and your crew will build, collect, and work around the harbor town to game fame and fortune, but mainly fortune. |
Agricola w/E&K decks; LeHavre w/expansion optional bldgs
Some Gaming Experience 9 Players Jim Ferguson |
| Ninja B | A strategy game of hidden movement. Can the Scorpion Clan intruders find and complete their missions? Will the Lion Clan guards catch them before it is too late? |
Ninja: Legend of the Scorpion Clan
Newcomers Welcome 4 Players Jeff Wells |
| Really Nasty Horse Racing | Win the race and take home the prize money! Or, if you prefer, bet on someone else's horse and run your own into the wall. With six races, you can do both during this lively and easy-to-learn British import. |
Really Nasty Horse Racing
Younger Players Welcome 6 Players Tim Gritten |
| Age of Steam | Starting with nothing but a loan, players compete to deliver goods to different cities and build the most profitable railroad. |
Age of Steam
Newcomers Welcome 6 Players Steven Canning |
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|---|---|
| A Dangerous Frontier | French & Indian War: The French and their allies are sent on a mission to destroy a British settlement. |
This Very Ground Newcomers Welcome 6 Players Dean Spitz |
| Farming in Pennsylvania | Rural Pennsylvania, late fall 1777: Lead elements of a column of British troops have camped among two small farms for the night. Sensing an opportunity, the shadowing Colonial force attempts to fall upon them at daybreak before the rest of the column is in motion. Will they succeed? A short, sharp action with little figures (6mm). |
Patriots (by The Perfect Captain) Some Gaming Experience 6 Players Bob Swieringa |
| Army Men | The green and tan armies are at it again in a battle to capture each others flag. Command a unit of army men and test your skills in a very unusual setting for a battle. |
Home Newcomers Welcome 12 Players Kurt Jeffries |
| Battle of Camden | On August 16th, 1780, Lord Cornwallis deployed his British regulars and Loyalist troops astride the road to Camden, South Carolina. General Horatio Gates, the hero of Saratoga, formed up his army of Continental regulars and militia and attacked. This scenario, using 28mm miniatures, will attempt to recreate that epic battle using a simple, fast paced rules set. Can you do better than Genral Gates? It would be hard to do worse! |
Black Powder Newcomers Welcome 5 Players Kevin Brown |
| Heroscape Battle Royale | 6 factions have stumbled across an important relic buried deep beneath a castle. This unholy relic has immense power, but comes at a price. Fight with fantasy and historical factions spanning over time and space in this epic conquest to control the relic and win the day for your faction. Destroy foes over various types of fantastical terrain and seize control of a mighty castle to dominate them. Allys are enemies and enemies allies in this massive game of Heroscape. |
Heroscape Master Set 3rd Ed. Younger Players Welcome 6 Players Andrew Taylor |
| Assault on Legotown | What could be better than a small unit miniatures game with lego warbands? Well, maybe a trip to the bahamas, but this will have to do. |
Divine Battle Lust Some Gaming Experience 6 Players Ryan Whelan |
| Gunfight at Dry Gulch | rowdy cowboys, bank robbers, local indians, the law, and the womens temperence committee...what more needs to be said? |
Desperado Younger Players Welcome 8 Players Tom Reed |
| King's Own A | 54mm American Revolutionary War. Easy to learn rules. |
Home Younger Players Welcome 12 Players Rich Nelson |
| Caverns of Chaos B | Once again various parties have entered the caves to discover its secrets. Now you're the only one left, but you've seen evidence that others are here. Perhaps they will join you... for the right price. Players start off with only a Warlord and as they progress thru the caves gain the chance to acquire treasure and allies to help them defeat the monsters they encounter. Materials will be provided. |
Warlord Newcomers Welcome 6 Players Ronald Ralston |
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| PFS 0-22 Fingerprints of the Fiend | A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-12 Wonders in the Weave II: The Dog Pharaoh's Tomb B | Pathfinder Society Scenario designed for Levels 5-9. On an isolated demiplane, you explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. Though the Pathfinder Society believes the fruits of your delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task. "The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3-14: Wonders in the Weave-Part II: Snakes in the Fold. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| The Missing Currant | An agent of the Red Currant Syndicate has gone missing while investigating a lead on the cause of the Collapse of magic that seems to point to the conjurers of the School of Worlds. Willem Analore has dispatched the PCs to find out what happened to him and what secrets are being kept hidden. This adventure is set in the Dark Golden Age campaign setting from bySwarm. 7th level characters are provided. |
Pathfinder Roleplaying Game Newcomers Welcome 6 Players Mike Bohlmann |
| PFS 2-EX The Midnight Mauler B | A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4, and 6-7). The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again? A PFS exclusive event that can only be judged by a 4+-star GM or a Venture-Captain. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-05 Tide of Twilight B | A Pathfinder Society Scenario designed for Levels 1-5. In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| Doom of Dundagel B | Old school megadungeon adventuring in mythic cornwall circa 1150 AD. Roll up a character on the spot or bring your own flailsnails compatible PC (http://tinyurl.com/flailsnail). |
1981 Basic/Expert Dungeons & Dragons Younger Players Welcome 12 Players Jeff Rients |
| PFS 3-08 Among the Gods A | A Pathfinder Society Scenario designed for Levels 3-7. The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-06 Song of the Sea Witch B | A Pathfinder Society Scenario designed for Levels 3-7. When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city?the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-13 The Quest for Perfection III: Defenders of the Nesting Swallow A | A Pathfinder Society Scenario designed for Levels 1-5. Approaching the village of Nesting Swallow, you find it besieged by a gang of bandits. Before your contact in the village will aid you in restoring the Iroran relic that brought you to the isolated town, you must repulse the attackers, using every ounce of strategy you possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. "Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-09 The Quest for Perfection I: The Edge of Heaven A | A Pathfinder Society Scenario designed for Levels 1-5. In the distant land of Tian Xia, the Pathfinder Society sends you high into the Wall of Heaven Mountains to an abandoned Iroran monastery in search of a powerful relic. Though the monastery has long laid unused, it is not completely devoid of danger, and you soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first part of The Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS First Steps III: A Vision of Betrayal A | A Pathfinder Society Scenario designed for 1st level characters. Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| Deathwatch - Kronus | 6 Deathwatch Marines embark on a mission to the planet of Kronus. A beacon is being transmitted from a major city. Who or what is transmitting it is unknown. One thing for sure, others are surely receiving the same transmission. Who will find the prize first? And did I tell you that the planet was recently abandoned by the Tyrannids! |
Deathwatch RPG Some Experience with Specific Game 6 Players Kenneth Vreeman |
| Illinois Greyhawk by Robert Dieterle | A sequel to last year's "Smoulder." Players must bring an appropriate level 14-18 Illinois Greyhawk character to the table in order to play. |
D&D 3.5 / Gregghawk Regular Play of Specific Game 6 Players Robert Dieterle |
| Elementary Watson | Role playing detective game in Victorian England. Your previous client, Bertie Wooster, is in hot water again. Can you restore his good name or at least get his name back to what it was? |
Elementary Watson Younger Players Welcome 8 Players Michael Wilson |
Session E (Saturday Afternoon) 03 PM - 07 PM
Board Game Events
| Event Name | Description | Details |
|---|---|---|
| Player's Choice AEG Games B | Players choose between several different games from Alderac Entertainment Group's board games: (to name a few) Thunderstone, Nightfall, & Infinite City. |
Various AEG
Younger Players Welcome 6 Players Julie Wells-Metzler |
| Formula De B | The Grand Prix is on! Race on a giant 4' x 6' Formula D game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to take home the winner's trophy? A different track will be used in each session. |
Formula De
Newcomers Welcome 10 Players Tad Ringo |
| Small Game Grab B | Come and play some of the year's new hotness and a few old favorites. Making their premier at this year's Winter War Small Game Grab: Small World Underground, Quarriors, Ahnk-Morpork, NightFall, along with the others and old favorites from years past. Over 20 games available to pick and play in the time allotted! |
Various
Younger Players Welcome 16 Players Royce Thigpen |
| James Ernest Galore | Pick from an assortment of Cheap-ss games designed by James Ernest. Over fifteen titles available, including KIll Doctor Lucky, Save Doctor Lucky, Give me the Brain!, FreeLoader, Bitin off Headz, Starbase Jeff, Get out!, Spree! to name a few. |
Kill Doctor Lucky
Younger Players Welcome 8 Players Clark Barthel |
| Blind Sniper Annual | Thirty-Third Annual Blind Sniper Tournament. See Information Wall for scenario details. Starts at 4 PM, continues through Saturday Twilight until only one remains standing. |
Sniper variant
Newcomers Welcome 20 Players Bruce Gletty |
| Imperial | Six imperial nations vie militarily for control of Europe. But players represent international investors whose stakes in and control over the nations shift throughout the game. |
Imperial
Newcomers Welcome 6 Players David Dubin |
| Ninja C | A strategy game of hidden movement. Can the Scorpion Clan intruders find and complete their missions? Will the Lion Clan guards catch them before it is too late? |
Ninja: Legend of the Scorpion Clan
Newcomers Welcome 4 Players Jeff Wells |
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|---|---|
| Stubborn "Lady" | One Stubborn Lady stands as the prize for whichever warband can take her first. Is it yours? Come try out this small unit miniatures experience and see if you can rule the day. |
Divine Battle Lust Some Gaming Experience 6 Players Ryan Whelan |
| Battle of Kagul A | July 17 1770: Allied forces of Knanate of crimea/ottoman Empire commanded by Grand Vizier Ivazzade Halil Pashaand 70,000 troops meet Russian First Army commanded by General Pyotr Rumyantsev 35,000 troops. Can the russian capture the Ottoman general and his encampment. So pick your side and find out who will win this time. |
Blackpowder Some Gaming Experience 8 Players Stanley Arbogast |
| Flight Zone | It's Aug. 12, 1943 and General K. R. Lawrence is being transported in a C-47 over France. His aircraft has gone off course and was suddenly in the middle of a dog fight between British and German aircraft. The information he carries is vital to the war. Will he survive? |
Flight Zone Some Gaming Experience 12 Players Kurt Jeffries |
| Zeppelin Dawn A | It's late June, 1917, and the German Zeppelin L11 is trying to make it home from a night raid over England. Delays in launch, strong headwinds, and mechanical problems have put the Zeppelin far behind schedule. As dawn breaks, the crew is desperately trying to make it back across the lines as the Dawn Patrols of both sides flock to the fight. Will the L11 make it home? |
Wings of War Newcomers Welcome 8 Players Rob Whiting |
| Escape from the Lost Island! | A party of victorian adventurers have come across an uncharted Isle, when their ship exits a strange green fog, somewhere in the south Pacific. They have been amazed to discover many supposedly extinct creatures, but the sudden rumblings & thick smoke issuing from the island's volcano puts an end to their dreams of Fame & Fortune & sends them scurrying back to the beach & the safety of the boat... But it's not quite that simple, as the path is blocked... |
Tusk variant Newcomers Welcome 6 Players Terrance Haas |
| Retaking Uranus | 40K style game, different rules. Earth has launched an armada to recapture Uranus from the Orks. Will they find survivors and succeed? 4 Ork players and 4 Human players |
55 Hours on Uranus Newcomers Welcome 8 Players Kenneth Vreeman |
| Further Adventures of the League of Pear-Shaped Gentlemen | A rumor of treasure, a whisper in the club room, a few heated words, a wager, the rush to form an expedition... Join us for a quick trip to Mars in the era of Space 1889 as the League of Pear-Shaped Gentlemen rush for their share of gold, fame and glory on the red planet. |
Mars Needs Steam 28mm Newcomers Welcome 12 Players Frank Chadwick |
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| The Obsidian Sands of Syncrates | A successful trading voyage to far-away lands turns sour when skies darken and black ash falls like snow on the trip home. Shipwrecked survivors awaken to find their vessel marooned on obsidian sands within an enormous coliseum. Can a party of intermediate-level characters overcome the physical and mental challenges of the arena and return to their world alive? This is a tournament-style Expeditious Retreat Press (XRP) Advanced Adventures Module. Pre-generated characters are provided. |
AD&D 1E/OSRIC Some Experience with Specific Game 8 Players Alex Riedel |
| Dark Conspiracy | A very large wolf has carried off a young girl. It has fled into the forest. The police need to quickly organize a search party. It is approaching night and rain is not far off. The search parties will have to travel light and move quickly. The forest is very dense. Most of the area will have to be searched on foot. |
Dark Conspiracy 1st ed. Newcomers Welcome 8 Players Michael Colleen |
| PFS 3-10 The Immortal Conundrum B | A Pathfinder Society Scenario designed for Levels 5-9. In an effort to learn more about the infamous sun orchid elixir of desert-laden Thuvia and past bidders in the annual auction to procure a dose, the Decemvirate sends a team of Pathfinders to a social gathering held by the guardian of this year's six doses. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 2-10 Fury of the Fiend | By Larry Wilhelm. A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10?11). The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 2-EX The Midnight Mauler C | A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4, and 6-7). The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again? A PFS exclusive event that can only be judged by a 4+-star GM or a Venture-Captain. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-01 The Frostfur Captives B | A Pathfinder Society Scenario designed for Levels 1-5. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-09 The Quest for Perfection I: The Edge of Heaven B | A Pathfinder Society Scenario designed for Levels 1-5. In the distant land of Tian Xia, the Pathfinder Society sends you high into the Wall of Heaven Mountains to an abandoned Iroran monastery in search of a powerful relic. Though the monastery has long laid unused, it is not completely devoid of danger, and you soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest. The Edge of Heaven is the first part of The Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-07 Echoes of the Overwatched C | A Pathfinder Society Scenario designed for Levels 1-5. When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS First Steps I: In Service to Lore B | A Pathfinder Society Scenario designed for 1st level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-11 The Quest for Perfection II: On Hostile Waters B | A Pathfinder Society Scenario designed for Levels 1-5. With an ancient Iroran relic in hand, you must make a long river voyage to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces or the armies of Lingshen, your journey will be anything but a pleasure cruise. Can you survive hostile waters to safely reach your destination, or will you fall victim to the perils of Tian Xia? "On Hostile Waters" is the second of the three-part Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-14 Wonders in the Weave II: Snakes in the Fold B | A Pathfinder Society Scenario designed for Levels 5-9. In a world the Pathfinder Society thought theirs for the exploring, you are sent to retrieve a simple relic and find yourself at odds with an entire lizardfolk village. As if that weren't enough, a longtime rival has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy. "Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. Both parts are intended to be played in order. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-08 Among the Gods B | A Pathfinder Society Scenario designed for Levels 3-7. The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| Punching Cthulhu In The Face | The stars are right! Cthulhu awakens, and mankind is doomed! There's only one chance for survival-- fight your way through to the risen city of R'lyeh and defeat the elder gods in personal combat! Mankind now depends on you punching Cthlulhu in the face! |
Fight! The Fighting Game RPG Some Gaming Experience 8 Players Josh Medin |
Session F (Saturday Evening) 08 PM - 12 AM
Board Game Events
| Event Name | Description | Details |
|---|---|---|
| Formula De C | The Grand Prix is on! Race on a giant 4' x 6' Formula D game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to take home the winner's trophy? A different track will be used in each session. |
Formula De
Newcomers Welcome 10 Players Tad Ringo |
| Hex Hex XL A | Hex Hex is a casual card game that is loads of fun. This event is designed for everyone to be able to come and play the game at winter war. beginners to season veteran gamers can enjoy this fast and fun card game. Games will be provided. |
Hex Hex XL
Newcomers Welcome 12 Players William Board |
| Dominion B | If you haven't tried the deckbuilding game that started the current craze, come check it out. If you have, here's your chance to play more. Figure out how the cards in play in each game fit together so you can build a more prosperous kingdom than the other players. |
Original
Newcomers Welcome 8 Players Phil Parker |
| Agricola A | You're a 17th century farmer. It's just you and your spouse. You've got a two-room wooden house, a bare plot of land, and little else. Compete against your opponents to best develop your land over 14 rounds of play. Plow and sow some fields, fence in your animals, expand your house and have some babies (but don't forget to feed them). Perhaps you'll enlist the help of some local tradesmen and some modern conveniences. Reap the bounty of the harvests and keep your growing family fed as you race to victory! |
Agricola
Some Gaming Experience 5 Players Phil Bauer |
| RoboRally A | Try a tougher race. Same old problems. It's a hard (and short) life being a robot. |
RoboRally
Some Experience with Specific Game 6 Players Alan Conrad |
| Big Board Power Grid | Power Grid on the US board - only bigger with light up houses. Using the 2nd power plant cards and chips for cash. This is an excting game of resource management, strategic buying and growing your company to meet the electrical demands of the US. |
Power Grid
Newcomers Welcome 6 Players James Richards |
| Battlestar Galactica | A cooperative game based on the re-imagined BSG TV series. Discover who the hidden Cylons are among you, all the while you try to find the lost colony of Earth. Depending on familiarity with game expanstions may be used. |
Battlestar Galactica
Some Gaming Experience 6 Players Deane Geiken |
| Settlers of Catan Tournament | Elmer is out this year so I will pick up the torch. Plans are in flux right now but we hope to use the various expansion maps for the first 2 rounds. Gentleman Knight and initial city rules will be kept. |
Settlers of Catan
Younger Players Welcome 20 Players Ken Lewandowski |
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|---|---|
| Another 55 Hours on Uranus | with Earth's forces back on Uranus, the Orks launch a counter-attack on Gas City. Can the Allies hold. All Players are Humans. |
55 Hours on Uranus Newcomers Welcome 10 Players Kenneth Vreeman |
| Battle of Kagul B | July 17 1770: Allied forces of Knanate of crimea/ottoman Empire commanded by Grand Vizier Ivazzade Halil Pashaand 70,000 troops meet Russian First Army commanded by General Pyotr Rumyantsev 35,000 troops. Can the russian capture the Ottoman general and his encampment. So pick your side and find out who will win this time. |
Blackpowder Some Gaming Experience 8 Players Stanley Arbogast |
| Plum Point | May 10, 1862: Flag Officer Davis has taken over command of the Union river squadron May 9th. Gunboats and mortar boats bombard the heights of Ft. Pillow on the Mississippi. Occasionally, Confederate gunboats peak around the bend, eyeing Union ships warily. Rumors circulate of a fleet of formidable rams at Memphis ready to attack, including the monster "Louisiana". Will Davis' 1st full day of command be it? The morning haze lays heavily on the water... |
Smoke on the Water variant Some Gaming Experience 8 Players Bob Swieringa |
| All Hallows Eve | When the Stars are just right, the Moon is full, the Planets are in alignment, etc... It's a special night in the paranormal capital of the world, and nearly everything or anything hostile to humanity is on the prowl... Of course, for the citizens of Rockwood having all sorts of monsters looking to eat them or abduct them is just a normal Saturday night... |
FUBAR variant Newcomers Welcome 8 Players Steve Massey |
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| Bring Me The Head Of Frank Sinatra! | Bring Me The Head Of Frank Sinatra! is a gonzo postapocalyptic past-future adventure. It ostensibly concerns the return of the remains of Hoboken's most famous son to his birthplace. It will feature: the Witch-Queen of Hoboken! Toxic Waste! Cheesy political satire! A mentally-addled Boeing 707! The lights of Vega$! The Rat Pack! Who could ask for more? Will run into Saturday Twilight. |
Mutant Future Newcomers Welcome 6 Players Adam Thornton |
| PFS Classic C | Join up to five other players for Pathfinder Society Classic Play. The event is chosen by those who attend, selected from all available scenarios. So come on over, pick a scenario, and play! This event is open for Levels 1-9. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| Faceless B | London at Christmas is cold and wet, but usually full of cheer and goodwill. This year, however, a serious of disturbing incidents have taken place. People with their faces ripped off have been appearing around town, briefly, before they die of their injuries. A team of police, criminologists and a couple of other associated helpers has been assembled to find out what is going on and what is causing this invasion of what the press are calling "the Faceless". |
Call of Cthulhu Some Gaming Experience 6 Players Graham Wills |
| The House of Glass | A mission of mercy to far-flung human colony on a hostile world results in social upheaval which threatens the survival of the entire population. their alien hosts may have the key to the colony's survival, but can they be trusted in the aftermath of humanity's near-extinction? |
Star Hero: Terracide Some Experience with Specific Game 5 Players Grady Elliott |
| Chains of Wonder | Welcome traveler to Dárdünah: World of the False Dawn. Indulge your taste for the exotic as you play a Janah: an anthropomorphic animal on an alien world woven from the rich tapestry of Indian & Arabian mythology. All materials provided including pregenerated characters. Prizes generously provided by the fine folks at Shard Studios. |
Shard Newcomers Welcome 6 Players Joseph Wolf |
| Jumpers RPG B | Somehow you've survived your time spent in the infinite mutiverse thusfar...can you live again to see another day? New players and returning players of jumpers are welcome. |
Jumpers 2.0 Some Gaming Experience 6 Players Ryan Whelan |
| PFS Special: Blood Under Absalom (1-11) | A Pathfinder Society Special designed for Levels 1-11. The Ruby Phoenix Tournament is nigh. Organizations and individuals throughout the Inner Sea are scrambling to secure a spot in the legendary Tian fighting competition. In an underground qualifier event overseen by an enigmatic old monk, the Pathfinders must overcome the opposition to ensure the Society can send representatives to distant Goka and compete in the Ruby Phoenix Tournament itself. Battles will rage and blood will flow under the streets of Absalom, and only the greatest combatants will emerge victorious. |
Pathfinder Society Newcomers Welcome 36 Players Robert Jonquet |
| PFS 3-13 The Quest for Perfection III: Defenders of the Nesting Swallow B | A Pathfinder Society Scenario designed for Levels 1-5. Approaching the village of Nesting Swallow, you find it besieged by a gang of bandits. Before your contact in the village will aid you in restoring the Iroran relic that brought you to the isolated town, you must repulse the attackers, using every ounce of strategy you possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. "Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| In The Jailhouse Now | Life in prison is hard, especially when the Warden is an ex-preacher who thinks a good sermon every day is the path to reformation. Even being assigned mess-hall clean up duty offers no relief from the fire and brimstone attitude and gospel music. Life in prison becomes downright impossible when the lights go out and the jailhouse goes silent... |
Call of Cthulhu 6th Ed. Younger Players Welcome 6 Players Royce Thigpen |
| Tablet of Bones | A mysterious benefactor has hired the adventurers to acquire an item. Payment was up front, and being the good-natured people they are, they feel obligated to finish the job. They must descend into the city's catacombs for the item. |
AD&D 2nd Ed. Newcomers Welcome 6 Players Daniel Conner |
Session G (Saturday Twilight) 12 AM - 04 AM
Board Game Events
| Event Name | Description | Details |
|---|
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| Supply Run | Supplies are running low. If some are not found, the zombies will not be the only thing to worry about. A nearby city has merit to contain the needed supplies, but would also be crawling with undead. The things people do to survive in such a harsh world. Some mature themes may be involved. |
D20 Modern Newcomers Welcome 6 Players Daniel Conner |
| Welcome to Humbolt | For various reasons you have been drawn to midwestern Missouri where mysterious happenings are occurring and communications have ceased. Set in the late 1940's, you are destined to solve the mystery of Humbolt! |
Call of Cthulhu 4th ed Some Gaming Experience 6 Players Josh Shumate |
Session H (Sunday Morning) 09 AM - 01 PM
Board Game Events
| Event Name | Description | Details |
|---|---|---|
| Thunderstone Epic | New twist on a standard game. Epic game of Thunderstone. Merging all expansions and more randomization of Monster, Village & Hero cards. Will you beat your fellow Adventures to the Thunderstone? |
Thunderstone variant
Some Gaming Experience 6 Players Julie Wells-Metzler |
| Agricola B | Build your two room wooden hovel into the most impressive farm around. Learn new skills! Raise crops and livestock. Raise a family so they can put them to work on the farm! |
Agricola
Newcomers Welcome 8 Players Nate Johnson |
| Civilization | Same ole board game, same ole time slot. Play one of the great ancient civilizations of our past and lead them to become a world power. Expanded game map with expanded advances. Starts Sunday Morning, continues through Sunday Afternoon. |
Advanced Civilization variant
Some Gaming Experience 13 Players Kenneth Vreeman |
| Colossal Arena | Who will win the monster fantasy slugathon? Eight monsters enter the gladiatorial arena, but only three will survive. Place your bets carefully, because one creature is eliiminated per round. The players influence the battle with clever card play and even the spectators can jump into the fray. |
Colossal Arena
Newcomers Welcome 5 Players Phil Bauer |
| 163? | One six three? No, Sixteen thirty Something: Martin Wallace's game of political and military maneuvering during the Thirty Years War. |
Sixteen Thirty Something
Newcomers Welcome 6 Players David Dubin |
| Imps Vs Puppies: Hissy Fits Tournament | Help test the first expansion to Imps Vs Puppies in this tournament. Using the base cards of Fridays game plus all new imps, prepare for an even deadlier showdown. This will be among the first plays of the expansion, due out early February. Players send an imp to fight over the right to smash a crate which may or may not contain a puppy. Of course it could always be a bomb or a ninja kitten, thus assuring some imps death. The winner of the tournament receives their own copy of Imps Vs Puppies. |
Hissy Fits
Newcomers Welcome 12 Players David Sheppard |
| Uwe Rosenberg Favorites: Agricola & LeHavre B | Come play one of two great games by designer Uwe Rosenberg. Starting with a spouse, a plot of land and a wooden shack, develop your farm and raise a family in Agricola. In LeHavre, you and your crew will build, collect, and work around the harbor town to game fame and fortune, but mainly fortune. |
Agricola w/E&K decks; LeHavre w/expansion optional bldgs
Some Gaming Experience 9 Players Jim Ferguson |
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|---|---|
| Italy '44 | Summer 1944. The breakout from the Gustav Line and the Anzio Beachhead has allowed the Allies to leap up the Italian peninsula. Up until recently the Germans have pretty much been running, but now it appears they are deploying rear guards to slow up the Allied advance. Today's Allied objective is a peaceful valley noted since Roman times for its fine wines. Continues through Sunday Afternoon. |
Command Decision Test of Battle 20mm Newcomers Welcome 8 Players Tom Harris |
| King's Own B | 54mm American Revolutionary War. Easy to learn rules. |
Home Younger Players Welcome 12 Players Rich Nelson |
| Assault on Christmas! B | The Grinch has recruited the Ice Queen, a laid-off Barney and others to seize the North Pole, destroy Santa's workshop and put a stop to Christmas! Can Santa, with the help of the Sugar-Plum Fairy and Wing Commander Rudolph muster enough loyal forces to stop the evil-doer's nefarious plot? |
Chaos on Chronos 28mm Newcomers Welcome 6 Players Steve Massey |
| Death in the Mountains B | 25mm old west skirmish. Claim jumping and wild animals; whose gang will survive or escape with the gold or their hunting trophy? |
Desperado Newcomers Welcome 6 Players Warren Burrus |
| Canvas Eagles | It's Summer of 1917 and the bettle still rages in the skies over Europe. Come and fly a Sopwith Camel, Fokker DVII, or a SPAD XIII in a battle to the end. |
Canvas Eagles Some Gaming Experience 12 Players Kurt Jeffries |
| Battle of Komandori | A small Japanese force of cruisers and destroyers attempt to escort two freighters to the Aleutians. A smaller force of US cruisers and destroyers stand in their way. |
Naval Thunder Some Gaming Experience 4 Players Phil Hall |
| Snotling Slaughter | It's everyone's favorite festival...The Snotling Slaughter!!! Most kills wins!!! See if you can lead your warband to victory in this small unit miniatures contest. |
Divine Battle Lust Some Gaming Experience 6 Players Ryan Whelan |
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| PFS 3-01 The Frostfur Captives C | A Pathfinder Society Scenario designed for Levels 1-5. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-12 Wonders in the Weave II: The Dog Pharaoh's Tomb C | Pathfinder Society Scenario designed for Levels 5-9. On an isolated demiplane, you explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. Though the Pathfinder Society believes the fruits of your delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task. "The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3-14: Wonders in the Weave-Part II: Snakes in the Fold. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-06 Song of the Sea Witch C | A Pathfinder Society Scenario designed for Levels 3-7. When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city?the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| Perils of Blood Bay | Blood Bay: there's no place like it on the Surface or in the Hollow Earth. A seedy port frozen in time where 17th Century pirates swill grog alongside Spanish Conquistadors and Roman Legionaries, where tribal shamans and sinister bokors conjure the voices of the dead, where intrepid relic hunters and soldiers of fortune sell their services to the highest bidder. Nazi agents prowl every dive, shambling mobs of zombis shift cargo on the docks, and Peril lurks in every crooked trash-strewn alley. All materials provided including pregenerated characters. Prizes generously provided by the fine folks at Exile Game Studios. |
Hollow Earth Expedition Younger Players Welcome 6 Players Joseph Wolf |
| Illinois Greyhawk: Ghost Rider | Adventurers have uncovered a plot to bring the curse of the worm-god Kyuss to Verbobonc. Can they locate the last carrier of the curse before it spreads? The final chapter in the "Ghost Story" trilogy which began in "Ghost Town" and continued in "Ghost Ship". A D&D 3.5 event for characters of levels 6-10. Players must bring an appropriate level 6-10 Illinois Greyhawk character to the table in order to play. For more information see http://www.warhorn.net/winter-war-39-circa/. |
D&D 3.5 High Degree of Experience 6 Players Mike Mistele |
| PFS 3-11 The Quest for Perfection II: On Hostile Waters B | A Pathfinder Society Scenario designed for Levels 1-5. With an ancient Iroran relic in hand, you must make a long river voyage to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces or the armies of Lingshen, your journey will be anything but a pleasure cruise. Can you survive hostile waters to safely reach your destination, or will you fall victim to the perils of Tian Xia? "On Hostile Waters" is the second of the three-part Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 2-EX The Midnight Mauler D | A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4, and 6-7). The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again? A PFS exclusive event that can only be judged by a 4+-star GM or a Venture-Captain. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 2-14 The Chasm of Screams | A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). When the Decemvirate sends you to the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermit known as the Phitoness of Axioms, you soon find yourself deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can you survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will your cries of pain join the chorus of tormented voices that already echo within the Chasm of Screams? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS First Steps II: To Delve the Dungeon Deep B | A Pathfinder Society Scenario designed for 1st level characters. You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
Session J (Sunday Afternoon) 02 PM - 06 PM
Board Game Events
| Event Name | Description | Details |
|---|---|---|
| RoboRally B | Do the robot dance while you try to win the race without falling into bottomless pits or being shot to pieces by your brother robots. It's a hard (and short) life being a robot. |
RoboRally
Newcomers Welcome 6 Players Alan Conrad |
| Hex Hex XL B | One More Time!!! Hex Hex is a casual card game that is tons of fun. Hot potato + simon says + jungle speed. If you missed the Saturday Evening game, this is an excellent chance to experience the chaos that is Hex Hex! |
Hex Hex XL
Newcomers Welcome 12 Players William Board |
| Lancaster | Pre-'War of the Roses' there was Henry the 5th - you manuver your knights in service to gain the kings favor. Will that be in fighting the french for their crown or feathering your nest at home? In a short 5 turns a player has many options and few resources to claim the hightest honors his king can bestow. Follow up game wiill be Dominion consiting of intrigue set with prosperity, seaside and cornucopia. |
Lancaster
Newcomers Welcome 10 Players James Richards |
| Thunderstone B | For ages the vile Doom Knights have sought to gather the remaining Thunderstones to fulfill a prophecy of corruption over the lands. Now the first Thunderstone has been discovered in the Dungeons of Grimhold and the Doom Knights have sent their minions to claim the relic. The Villagers of Barrowsdale gather brave souls to face the dungeon and keep the Thunderstone out of the hands of the Doom Knights. A fantasy deck building game. |
Thunderstone with expansions
Newcomers Welcome 6 Players Paul Pomykala |
Card Game Events
| Event Name | Description | Details |
|---|
Miniatures Events
| Event Name | Description | Details |
|---|---|---|
| Clay-o-Rama | That's right! It's the dragon magazine classic. Create your clay creature and fight other people's clay creatures to see who's the best. |
Clay-o-Rama Some Gaming Experience 8 Players Ryan Whelan |
| Aliens | As always Colonial Marines must find the workers on the planet. There are some places in the Universe you don't go alone. Marines look for them in the reactor room . What they find is not good |
Leading Edge Newcomers Welcome 6 Players Stanley Arbogast |
| Zeppelin Dawn B | It's late June, 1917, and the German Zeppelin L11 is trying to make it home from a night raid over England. Delays in launch, strong headwinds, and mechanical problems have put the Zeppelin far behind schedule. As dawn breaks, the crew is desperately trying to make it back across the lines as the Dawn Patrols of both sides flock to the fight. Will the L11 make it home? |
Wings of War Newcomers Welcome 8 Players Rob Whiting |
Role Playing Events
| Event Name | Description | Details |
|---|---|---|
| PFS 3-08 Among the Gods C | A Pathfinder Society Scenario designed for Levels 3-7. The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of powerful cultists who plans revenge on the Society that has foiled their plans one too many times? |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-04 The Kortos Envoy | A Pathfinder Society Scenario designed for Levels 7-11. The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen?s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-07 Echoes of the Overwatched D | A Pathfinder Society Scenario designed for Levels 1-5. When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| River of Essćnce | While recovering from your previous venture, the silence is broken by violence as primal energies bloom in the sky shaking the ground and charging the air with Essaence, the stuff of magic. In the wake of the storm, a mysterious object of rare wood, glass and arcane alloys falls from the sky and lands in a nearby ravine. Upon inspection a single occupant is found: a wizened old man rendered senseless by his ordeal. Climb aboard, see the ancient wizard to his destination, and reap your reward. All materials provided including pregenerated characters. Prize support generously pr |
High Adventure Roleplay Newcomers Welcome 6 Players Joseph Wolf |
| Doom of Dundagel C | Old school megadungeon adventuring in mythic cornwall circa 1150 AD. Roll up a character on the spot or bring your own flailsnails compatible PC (http://tinyurl.com/flailsnail). |
1981 Basic/Expert Dungeons & Dragons Younger Players Welcome 12 Players Jeff Rients |
| PFS First Steps III: A Vision of Betrayal B | A Pathfinder Society Scenario designed for 1st level characters. Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| Illinois Greyhawk: Second Dance of Darkness | Adventurers in Verbobonc exposed secret dark elf activity in CY 593, but did they put a stop to it or merely drive it underground for a time? This adventure is a sequel of sorts to VER3-06: Never Read Somebody's Diary. Players must bring an appropriate level 5-10 Illinois Greyhawk character to the table in order to play. More information is available at the CIRCA@Winter War 39 site: http://warhorn.net/winter-war-39-circa/. |
D&D3.5 / Gregghawk Regular Play of Specific Game 6 Players Gregg Homerding |
| Escape From Outbackistan | Thirteen years after the outbreak of a zombie plague, a group of survivors in the australian outback make one last desperate attempt to escape from earth, or die trying, in a genre mash-up with everything but the kitchen sink. |
Hero System: Kazei 5 Some Gaming Experience 5 Players Grady Elliott |
| The Gods Must Be Crazy | Take on the role of a Superhero and help defend Champaign-Urbana! The Greek Gods have possessed local fraternity and sorority members and are wreaking havoc on Champaign-Urbana! It's up to you and your fellow heroes to send the gods back to Olympus before they turn you into Super-gyros! |
Mutants and Masterminds 3rd Ed. Newcomers Welcome 6 Players Christopher Fairfield |
| PFS 3-14 Wonders in the Weave II: Snakes in the Fold C | A Pathfinder Society Scenario designed for Levels 5-9. In a world the Pathfinder Society thought theirs for the exploring, you are sent to retrieve a simple relic and find yourself at odds with an entire lizardfolk village. As if that weren't enough, a longtime rival has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy. "Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. Both parts are intended to be played in order. |
Pathfinder Society Some Experience with Specific Game 6 Players Robert Jonquet |
| PFS 3-13 The Quest for Perfection III: Defenders of the Nesting Swallow C | A Pathfinder Society Scenario designed for Levels 1-5. Approaching the village of Nesting Swallow, you find it besieged by a gang of bandits. Before your contact in the village will aid you in restoring the Iroran relic that brought you to the isolated town, you must repulse the attackers, using every ounce of strategy you possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge. "Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. All three chapters are intended to be played in order. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
| PFS 3-05 Tide of Twilight C | A Pathfinder Society Scenario designed for Levels 1-5. In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it. |
Pathfinder Society Newcomers Welcome 6 Players Robert Jonquet |
