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War
The Midwest's Longest Consecutively Running Independent Gaming Convention! 

A (Friday Afternoon) - 2 PM

Alien Frontiers (Rocket Dice!) (4 hrs)


Boardgame  |  Alien Frontiers  | 5 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Joshua Calandrillo
The newly discovered Planet Maxwell is waiting to be colonized and developed. Five different spacefaring races (you!) compete to benefit the most from their colonization and gain the most influence on the new planet. In this worker placement game, you roll your spaceships (rocket dice) and claim spaces on the board to improve your fleet, colonize the planet, or even engage in a little space piracy from your fellow travelers. Including the Factions expansion.

ASL at Winter War 19 (4 hrs)


Boardgame  |  Advanced Squad Leader  | 26 of 32 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Brien Martin
Four rounds of ASL action, fought over three days, starting FRIDAY at 1800. Previous experience with the game system is preferred, though we will be happy to accept new players into the event. please note that entry into the ASL event will preclude players from entering other events on the weekend.

Carcassonne (4 hrs)


Boardgame  |  Carcassonne  | 4 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jacob McDonald
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.

Kingdom Builder (4 hrs)


Boardgame  |  Kingdom Builder and expansions  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Alan Conrad
Award winning eurogame. Easy to play. Optimize the placement of your settlements. This game will include boards and rules from both the Nomad and Crossroads expansions.

Learn to Play Star Wars: Rebelllion (4 hrs)


Boardgame  |  Board Game  | 0 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Will Balvanz
Learn to play Star Wars: Rebellion taught by an Asmodee Demo Team member. Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:

Learn to Play: Inis (4 hrs)


Boardgame  |  Board Game  | 2 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Dwight Powell
Learn to play Inis taught by an Asmodee/Fantasy Flight Demo Team member. Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader â?? i.e., have more clan figures than any other player â?? of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six shrines.

Learn to Play: Legendary Inventors (4 hrs)


Boardgame  |  Board Game  | 5 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Christopher James
Come and learn to play Legendary Inventors, taught by an Asmodee/Fantasy Flight Demo Team Member! Lead a team of history's greatest minds to glory in Legendary Inventors, a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins.

Learn to Play: Star Wars Destiny (4 hrs)


Boardgame  |  Customizable Dice Game  | 2 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Allan Kennedy
Learn to play the hot new Collectible Dice Game Star Wars:Destiny from an Asmodee/Fantasy Flight Demo Team member. Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

Railways of the World: Canada & Mexico (4 hrs)


Boardgame  |  2nd  | 2 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Game Base 7 featuring James Richards
Haul that freight from churchill to Veracruz just for the tan. 3 actions per turn that is all one gets. Got to be simple. 1st Three to play get in on canada and next 3 play mexico. both sets meant for 2 to 3 persons.

Car Wars: Death Slog (4 hrs)


Miniatures  |  Car Wars Deluxe Edition  | 0 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Ryan Whelan
Ready to prove you're #1? Who will be the Last One Standing at the end of this lower-tech car wars shoot out? Matchbox scale car to car arena fighting at its best!

Operation Catapult (4 hrs)


Miniatures  |  Naval Thunder  | 2 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : CITW featuring Brad Trumpinski
O P E R A T I O N C A T A P U L T 3 J U L Y 1 9 4 0 Mediterranean Theater/Off French Algeria Background: France has surrendered to the Germans and the British Admiralty is alarmed at the possibility of French ships being seized by the Axis (despite the treaty agreement). Desperate to avoid letting the French ships fall into German hands, the Admiralty authorizes a pre-emptive strike against the French fleet at Mers-el-Kebir if they refuse to surrender.

Core 1-1: A Scream in the Night (4 hrs)


Role Playing Game  |  DND5E  | 0 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Christopher Osmondson
The City of a Thousand Forges, Melvaunt, is one of the most prosperous and stable on the Moonsea. All that is about to change, as a series of strange murders perplexes local law enforcement agents. The threat of a crazed murderer might be the least of Melvaunt’s worries. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

HILL 1-1 Arrival (4 hrs)


Role Playing Game  |  DND5E  | 1 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomenthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

Intro to Dungeons and Dragons (4 hrs)


Role Playing Game  |  DND5E  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
Have you always wanted to learn how to play D&D or are you a player from the past wanting to see the new exciting edition? This is exactly the event you are looking for. Play one of five 90-minute introductory adventures available at the show. Pre-gens will be provided and a great DM ready to walk you through your first, or hundredth, game of D&D.

Operation SANTA: Crisis of Infinite Hooves (4 hrs)


Role Playing Game  |  Operation SANTA  | 0 of 10 Seats Left
Some Experience with Specific Game  | Mature Players Only (18+)  | $2.00

Presented By : Christopher Fairfield
Commander John Blitzen and his team of Reindeer comman-does have blown up the gorram multiverse! Now it’s up to the Menacin’ Venison, along with their good friends George Washington and Abraham Lincoln, to put it back together again or (probably) die trying! Mature Content.

PF Mod: Masks of the Living God (8 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $4.00

Presented By : Pathfinder Society featuring Chris Murphy
Razmir the Living God used his power to conquer an entire country; now he and his mask-wearing priests enforce peace and generosity—though some say their tools are intimidation and fear. His worshipers preach charity and self-worth, blaming rival faiths for crafting lies about the glories of the Living God. Now the cult has come to the city of Tamran, feeding the poor and promising happiness to those who serve Razmir. Yet ugly rumors persist of bribery, extortion, and strange disappearances associated with the new temple. Are these stories just gossip and lies spread by rival faiths? Or is the church of the Living God more than it seems? Masks of the Living God is a adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. This city-based adventure involves infiltrating a fortified temple and exposing the evil deeds of its cultists.

PF Mod: The Godsmouth Heresy (8 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $4.00

Presented By : Pathfinder Society featuring Seth Brummond
Pathfinder RPG, Pathfinder Society, character levels 1-2 Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

PFS 2-23: Shadow's Last Stand, Part 1: At Shadow's Door (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Kate Cecce
Pathfinder RPG, Pathfinder Society, character levels 3-7 The Shadow Lodge’s assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society. “At Shadow's Door” is the first scenario in the two-part Shadow's Last Stand campaign arc. It is followed by Pathfinder Society Scenario #2-24: "Web of Corruption." The scenarios may be played in any order.

PFS 5-08: The Confirmation (levels 1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Anna Dabrowski
For Characters of Level 1 or 2. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird

PFS 8-02: Ward Asunder (levels 3-7) (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Harold Ravlin
Pathfinder RPG, Pathfinder Society, character levels 3-7 The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

PFS 8-03: Captives of Toil (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jason Leonard
Pathfinder RPG, Pathfinder Society, character levels 5-9, Liberty's Edge Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Content in “Captives of Toil” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

PFS 8-04 Wardens of Sulfur Gulch (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring David Frahm
Pathfinder RPG, Pathfinder Society, character levels 7-11 Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan’s Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.

PFS 8-06: Reaping What We Sow (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Gregg Homerding
Pathfinder RPG, Pathfinder Society, character levels 1-5 When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. “Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

PFS 8-07: From the Tome of Righteous Repose (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Guy Martelle
Pathfinder Society, character levels 3-7 When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

PFS 8-08 Tyranny of Winds Part 1: Sandstorm Prophecy (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Don Shippy
character levels 1-5, Scarab Sages As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia. Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction. The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

PFS 8-09 Forged in Flame Part 1: Cindersworn Pact (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Chris Rathunde
character levels 5-9, The Exchange When an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes—or find some other way to fulfill the deal. Content in The Cindersworn Pact also contributes directly to the ongoing storyline of the Exchange faction. The Cindersworn Pact is the first scenario in the two-part "Forged in Flame" campaign arc. It is followed by Pathfinder Society Scenario #8-11: Cleansed With Fire. Both chapters are intended to be played in order.

Supernatural Squad (4 hrs)


Role Playing Game  |  D&D 2.0  | 3 of 7 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Ben Maes
Sam and Dean can't take on all of the monsters and beasts by themselves. That is why Garth, with the help of Bobby, have put together a team of experienced Hunters to help out. What kind of Hunter are you? Based on the hit TV show, Prizes for the best players.

B (Friday Evening) - 7 PM

Complete History of the World (4 hrs)


Boardgame  |  History of the World variant rules  | 4 of 6 Seats Left
Some Gaming Experience  | All Ages (6+)  | $2.00

Presented By : Alan Conrad
Avalon Hill's classic world history game with a bigger map, more empires and more options!

Dark Moon (4 hrs)


Boardgame  |  Dark Moon Boardgame  | 6 of 7 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Jon McDonald
WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family! Dark Moon (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.

DragonStrike Board Game (4 hrs)


Boardgame  |  DragonStrike  | 2 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Scottie Smith
Come play the classic 1993 board game that was TSR's answer to HeroQuest. Go adventuring as a warrior, wizard, elf, dwarf or thief as you explore castles, caves, forests, and valleys in search of treasure, all while avoiding the dreaded dragon. Scenarios and number of games played will vary depending on the number of players who sign up.

Eclipse (4 hrs)


Boardgame  |  Eclipse  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Ken Primer
Conquer the galaxy through economics, technology and military might.

Formula De: Japanese GP (4 hrs)


Boardgame  |  Formula De  | 9 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The Grand Prix is on! Race on a giant 4' x 6' Formula De game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to be first to the checkered flag? Trophies will be awarded to the top three finishers in the race. Also, players taking part in any of my other Formula De races can compete for the weekend championship trophy!

Learn to Play 7 Wonders Duel Pantheon (4 hrs)


Boardgame  |  Board Game  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Allan Kennedy
*2 Player Game, but goes quickly! Learn to play 7 Wonders Duel with the brand new Pantheon expansion, taught by an Asmodee Demo Team member. A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

Learn to Play: Captain Sonar (4 hrs)


Boardgame  |  Board Game  | 7 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Aaron Houssian
Learn to Play Captain Sonar, the amazing new real time submarine hunting game, taught by an Asmodee/Fantasy Flight Demo Team member!

Learn to Play: Inis (4 hrs)


Boardgame  |  Board Game  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Adam Ways
Learn to play Inis taught by an Asmodee/Fantasy Flight Demo Team member. Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader â?? i.e., have more clan figures than any other player â?? of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six shrines.

Learn to Play: Mansions of Madness 2E (4 hrs)


Boardgame  |  Board Game  | 5 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Christopher James
Learn to play Mansions of Madness Second Edition, taught by an Asmodee/Fantasy Flight Demo Team member. Tablet provided. Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite.

Learn to Play: Star Wars Destiny (4 hrs)


Boardgame  |  Customizable Dice Game  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Will Balvanz
Learn to play the great new customizable dice game Star Wars Destiny, taught by an Asmodee/Fantasy Flight Demo Team member. Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

Learn to Play: Star Wars Rebellion (4 hrs)


Boardgame  |  Board Game  | 1 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Dwight Powell
Learn to play Star Wars: Rebellion taught by an Asmodee/Fantasy Flight Demo Team member. GAME IS 2-PLAYER.

Lords of Waterdeep (4 hrs)


Boardgame  |  Boardgame  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Robert Weagly
lords of waterdeep is a game of intrigue, shifting resources, and secretive schemes in the most fantastic city in forgotten realms. Can you get your agents to complete quests, change fortunes, and gain intrigue to become the ultimate lord of waterdeep.

MAORI & SPLENDOR (4 hrs)


Boardgame  |  MAORI & SPLENDOR  | 8 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : EL NYBERG
MAORI (DISCOVER TROPICAL ISLES) & SPLENDOR (DISCOVER WEALTH WITH NOBLE JEWELS )

Operation Market GardenMemoir '44 (4 hrs)


Boardgame  |  Memoir '44 - Overlord  | 1 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Deane Geiken
Using the overlord version of the memoir '44 game, this scenario will recreate one of the most famous allied operations of WWII. The largest airborne operation of all time, Operation Market Garden was a bold attempt by Field Marshal Montgomery to drop three entire Airborne Divisions behind the enemy lines, in German occupied Netherlands. Their tactical objective: To capture and hold all the major water crossings along a narrow 60-mile stretch of highway and into northern Germany. The german players will initially be set back on their heels, but will the Allied advance stall, or will history will be re-written?

Quartermaster General (4 hrs)


Boardgame  |  Original  | 6 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Dave Buhr
You control the armies of one ro more of the major power of WWII. Each team, Axis and Allies, fights for control of supply centers to gain victory points. In this game supply is critical to keep you armies and navies in the action. Destroy your opponents supply lines to force them to surrender territory. After 20 rounds of play the team with the most victory points wins. game play is by individual, however the 3 Axis nations act as one team while the 3 Allied nation act as another.

Sentinels of the Multiverse (4 hrs)


Boardgame  |  Sentinels of the Multiverse  | 0 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Royce Thigpen
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! First time players and Golden Age Heroes welcome!

Spartacus: A Game of Blood & Treachery (4 hrs)


Boardgame  |  Spartacus by GF9  | 3 of 5 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : Frog Brothers featuring Rick Skocz
From the website "Spartacus: A Game of Blood & Treachery is an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series. Players assume the role of the Dominus of a great house competing for influence in the era of ancient Rome. Players vie for dominance through careful diplomacy, cunning intrigues and the glory of the Arena. Undermine the machinations of rivals, leverage your wealth for advantage at market and pit your gladiators in bloody contest all with the goal of seeing your house rise to supremacy." We will be playing with all expansions and a variant of the initative rule.

Victory in the Pacific (4 hrs)


Boardgame  |  Victory in the Pacific  | 0 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Kenneth Vreeman
The classic board game with a larger map and almost the entire Japanese fleet available. This session will be as historical as possible. Using variant sighting rules, task force rules, destroyers and seaplane tenders.

Who Do You Trust? (social deduction) (4 hrs)


Boardgame  |  The Resistance (and others)  | 10 of 10 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Joshua Calandrillo
Join us for late night betrayal and social deduction as we take on quests for King Arthur (The Resistance: Avalon), don our best masquerades (Mascarade), and seek to overthrow the corrupt government (Coup). Also including One Night Resistance and Spyfall, we will play social deduction and bluffing games late into the night! What else should we expect under the cover of darkness?

Aliens: LV432 (4 hrs)


Miniatures  |  Gruntz 15mm Sci-fi  | 0 of 6 Seats Left
Younger Players Welcome  | All Ages (6+)  | $2.00

Presented By : Chris Mikucki
We've lost contact with the colony on LV-432. Marines will land and establish contact with the colonists.

Circus Maximus (4 hrs)


Miniatures  |  Circus Maximus second ed.  | 0 of 17 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Michael Wilson
chariot racing using miniatures. player who gets the farthest past the finish line with a live driver and at least one live horse (chariot optional) wins the 3 lap race. Please note: this race will not be on friday afternoon this year.

Mississippi Melee (4 hrs)


Miniatures  |  Raiders and Blockaders (Modified) 1:1200 scale)  | 3 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Mark Lueckenhoff
Can the Union tinclads, timberclads, and ironclads force the Confederates from their river defenses while eluding the shelling, ramming, currents and uncharted torpedoes? Both sides are sure to be left treading water in this hypothetical Mississippi River slugfest.?

Temple of the Beastmen (4 hrs)


Miniatures  |  "BOX Game" Standard rules.  | 8 of 10 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Warren Burrus
Victorian Adventurers explore a High Martian Kraag. Be one of the Humans or the only Martian player as you seek treasure, missing people, or revenge. A fast game of tiles, cards, dice and minis.

It’s Only A Game (4 hrs)


Role Playing Game  |  Monster of the Week  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
The other game developers knew that he was strange. Rumors were flying that he was consulting fortune tellers and mystics to get a better insight into the game’s story. But nobody took his quirks seriously. Not until he got fired, and executives started to die the same way that people died in the game. And now the office building seems to be sealed off from the outside world. All of these things have to be crazy, overblown rumors, right? Monster of the Week is a game of channeling your inner Buffy, Winchester Brothers, or Scully and Mulder, and it’s Powered by the Apocalypse.

A Taste for Murder: B-Movie Mayhem (4 hrs)


Role Playing Game  |  A Taste for Murder  | 4 of 6 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : Juliet Youngren
It's the 1950s. You're not the biggest studio or the brightest stars in Hollywood. All you want is to make cheap, yet profitable movies. But it's not easy when dealing with temperamental egos, financial problems, script disputes, and oh yes ... murder! (Mature themes likely.)

Camp Wicakini (4 hrs)


Role Playing Game  |  Dark Conspiracy 3  | 6 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Colleen
Camp Wicakini is a summer camp for teenagers that is located 40 miles from town. During an evening headcount, 2 campers are missing. Are they at the dock? Did they wander off? Or is something more going on?

CORE 1-2 A Cog in the Wheel (4 hrs)


Role Playing Game  |  DND5E  | 1 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Dwight Devine
With the identity of the murdered confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

Death Frost Doom (4 hrs)


Role Playing Game  |  Lamentations of the Flame Princess  | 8 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Andrew Smith
Up on the mountain is a house by a cemetery, haunted by the memories of atrocities past. The cult on the mountain is long gone, yet the music of weirdling death carries on the wind. The mountain is cold. So very cold. And the greedy and the foolish will march bravely up the mountain for gold and glory.…but are they worth your soul

Dusk Before the Dawn (4 hrs)


Role Playing Game  |  Dicepool-X  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Dave Hoover
The year is 1989. A government team of top agents has been tasked with the retrieval of an asset that may prove vital to the nation's security. Information is scarce and what little intelligence that has been provided is unreliable at best. Just another typical day at the "Office".

Estival's Festival (4 hrs)


Role Playing Game  |  Illinois Greyhawk/D&D 3.5  | 2 of 6 Seats Left
Regular Play of Specific Game  | Mature Players Only (18+)  | $2.00

Presented By : CIRCA featuring Kerrie Peacock
An Illinois Greyhawk event set in Verbobonc. Players must provide their own appropriate characters.

HILL 1-2 Exodus (4 hrs)


Role Playing Game  |  DND5E  | 3 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Daniel Franco
Monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of reconnaissance needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

Intro to Dungeons and Dragons (4 hrs)


Role Playing Game  |  DND5E  | 4 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Christopher Osmondson
Have you always wanted to learn how to play D&D or are you a player from the past wanting to see the new exciting edition? This is exactly the event you are looking for. Play one of five 90-minute introductory adventures available at the show. Pre-gens will be provided and a great DM ready to walk you through your first, or hundredth, game of D&D.

PFS 2-24: Shadow's Last Stand, Part 2: Web of Corruption (levels 3-7) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Kate Cecce
Pathfinder RPG, Pathfinder Society, character levels 3-7 The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed—a mysterious figure known only as The Spider. Your journey to discover the traitor’s whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People’s Council itself. “Web of Corruption” is the second scenario in the two-part Shadow's Last Stand campaign arc. It follows Pathfinder Society Scenario #2-23: "At Shadow's Door." The scenarios may be played in any order.

PFS 6-10: The Wounded Wisp (1-2) (4 hrs)


Role Playing Game  |  Pathfinder  | 5 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring David Frahm
character levels 1-2 More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

PFS 7-14: Faithless and Forgotten, Part 1: Let Bygones Be (levels 1-5) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jesse Besowshek
Pathfinder RPG, Pathfinder Society, character levels 1-5 Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It’s up to the PCs to navigate the Corentyn’s streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. “Let Bygones Be” is the first scenario in the three-part Faithless and Forgotten campaign arc. It is followed by Pathfinder Society Scenario #7-16: “Lost Colony of Taldor” and Pathfinder Society Scenario #7-18: “The Infernal Inheritance.” All three chapters are intended to be played in order.

PFS 7-25: Orders from the Gate (levels 5-9) (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jeff Morse
Pathfinder RPG, Pathfinder Society, character levels 5-9 Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate?

PFS 7-27: Beyond Azlant Ridge (4 hrs)


Role Playing Game  |  Pathfinder  | 4 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Joe Kirner
Pathfinder RPG, Pathfinder Society, character levels 3-7 Six years ago, the Pathfinder Society narrowly avoided disaster at an archeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has lain buried outside Bloodcove for millennia.

PFS 7-28: Ageless Ambitions (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jerry Wayne
Pathfinder RPG, Pathfinder Society, character levels 7-11 The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda’s leader in his own domain.

PFS 8-05 Ungrounded but Unbroken (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Sam King
Pathfinder RPG, Pathfinder Society, character levels 1-5, Sovereign Court The Peerless Empire of shaitan genies has warred with its fiery counterpart for centuries and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months’ service could dramatically enhance the Society’s reputation (and fill those agents’ pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society’s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Content in “Ungrounded but Unbroken” also contributes directly to the ongoing storyline of the Sovereign Court faction.

PFS 8-06: Reaping What We Sow (4 hrs)


Role Playing Game  |  Pathfinder  | 4 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Patrick Brennan
Pathfinder RPG, Pathfinder Society, character levels 1-5 When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. “Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

PFS 8-10 Tyranny of Winds Part 2: Secrets of the Endless Sky (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Don Shippy
character levels 1-5, Sovereign Court Recent discoveries suggest that what seemed a simple theft is part of a grander plot that directs the PCs to the floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy. Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction. Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

PFS 8-11 Forged in Flame Part 2: Cleansed With Fire (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Nathan King
character levels 5-9, Liberty's Edge and The Exchange Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat? Content in Cleansed With Fire also contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions. Cleansed With Fire is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by Pathfinder Society Scenario #8-09: The Cindersworn Pact. Both chapters are intended to be played in order.

Prime Time: Friday Night Schlock (4 hrs)


Role Playing Game  |  Prime Time Adventures  | 6 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Michael McLawhorn
Create original characters, settings, produce your new favorite show. This session will be an homage to the trashy, often silly, low budget science fiction or horror that never makes it into prime time. Create misunderstood monsters, out of control teens, tough guys out of their depths or other familiar tropes.

Terracide: Battle of Broken Rock (4 hrs)


Role Playing Game  |  Savage Worlds  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Grady Elliott
The corsairs of the Lacerta Syndicate are the only forces available to stop an impending sneak attack on the capital of the kruger 60 cluster. But first they have to get to their ships, fighting every meter of the way. The enemy might have picked the wrong pirate crew to mess with....

The Pursuit of Velnoc (4 hrs)


Role Playing Game  |  AD&D 2nd Edition with Major changes  | 7 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Daniel Conner
Despite your objections, your group has decided it would be in their best interests to pursue the criminal Velnoc. Of course, your being compensated quite well for the job. Will you be able to get the job done and obtain your just reward? Rules based on a heavily changed Advanced Dungeons and Dragons 2nd Edition system for use in a space theme.

C (Friday Twilight) - 12 AM

Beneath the Mask (4 hrs)


Role Playing Game  |  Dread  | 0 of 5 Seats Left
Some Gaming Experience  | Mature Players Only (18+)  | $2.00

Presented By : Christopher Fairfield
It was supposed to be a relaxing weekend at your friend’s cabin. Then the power went out, and some psycho in a hockey mask attacked. Now two people are dead, and your host is a gibbering wreck. Can you make it through to morning? Dread is an award winning horror game that replaces die rolls with a Jenga tower. You will die. Mature Content.

Boundless Mercy: Search (4 hrs)


Role Playing Game  |  Shadowrun 5th Edition  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Daniel Franco
Your employer needs to find a person that does not want to be found, but time is of the essence.

Brachious and Companions II (4 hrs)


Role Playing Game  |  D&D 3.5  | 6 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Ben Maes
The mercenary group is at it again, but this time truly dark forces threaten the lands. With Ladderguy's corpse missing and mysterious men lurking in all of the cities, will the group prevail? Based on the popular Youtube series Doraleous and Associates, Prizes for the best players.

Dawn of a New Age (4 hrs)


Role Playing Game  |  Dicepool-X  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Dave Hoover
The year is 1996. The world as we have known it is changing at a rapid pace. Veritable gods and monsters appear almost daily now, and you are one of them. While some of your kind has chosen to use their gifts for selfish needs and reasons, you have stepped beyond that and are trying to follow an altruistic path. Staying on such a path is difficult at the best of times. These aren’t those times...

D (Saturday Morning) - 9 AM

Alhambra (4 hrs)


Boardgame  |  Alhambra  | 2 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : EL NYBERG
Employ the most talented teams of builders to construct your Alhambra. Hire stonemasons from the north and gardeners from the south, who all want a fair wage and insist on being paid with their native currency. With their help, towers can be constructed, gardens designed, pavilions and mezzanines erected, and manors and royal chambers built. Compete against your opponents to build the greatest and most impressive Alhambra. Will play two separate games Saturday Morning. With Thieves, Coins & Master Builder

Caverna! (4 hrs)


Boardgame  |  Caverna  | 0 of 7 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Jim Ferguson
You and your troll partner need to create a new home in a cave! Of course, things like grain and vegetables and domesticated animals don't do well in caves, so you will also need to work the land outside of your cave. You might also go on adventures and meet new and interesting people, and take stuff you need from them. A great design by Uwe Rosenberg.

Formula De: Italian GP (4 hrs)


Boardgame  |  Formula De  | 2 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The Grand Prix is on! Race on a giant 4' x 6' Formula De game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to be first to the checkered flag? Trophies will be awarded to the top three finishers in the race. Also, players taking part in any of my other Formula De races can compete for the weekend championship trophy!

Kingmaker on the Big Board (4 hrs)


Boardgame  |  Avalon Hill  | 0 of 7 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : John Satterfield
Avalon Hill's classic War of the Roses game but on the Big Board with miniatures and a few house/variant rules. Guaranteed FUN!!

Learn to Play Inis (4 hrs)


Boardgame  |  Board Game  | 0 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Aaron Houssian
Learn to play Inis taught by an Asmodee Demo Team member. Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six shrines.

Learn to Play Legendary Inventors (4 hrs)


Boardgame  |  Board Game  | 2 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Adam Ways
Learn to play Legendary Inventors taught by an Asmodee Demo Team member. Lead a team of history's greatest minds to glory in Legendary Inventors, a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins.

Learn to Play: 7 Wonders Duel, Pantheon (4 hrs)


Boardgame  |  Board Game  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Dwight Powell
Learn to play the excellent new expansion to the great two player game 7 Wonders: Duel. Taught by an Asmodee/Fanatasy Flight Demo Team member. A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent. GAME IS TWO PLAYER.

Learn to Play: Star Wars Destiny (4 hrs)


Boardgame  |  Customizable Dice Game  | 0 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Christopher James
Learn to play the great new customizable dice game Star Wars Destiny, taught by an Asmodee/Fantasy Flight Demo Team member. Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

Search for the Emperor'sTreasure (4 hrs)


Boardgame  |  Search for the Emperor'sTreasure  | 0 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Scott Maruna
Come relive the early days of fantasy gaming with Tom Wham's whimsical 1981 board game from Dragon Magazine 51, with enlarged board and slightly modified rules. Created as an early tongue-in-cheek board game emulation of original Dungeons and Dragons, the Search for the Emperor's Treasure has each player assuming the role of a fighter, elf, cleric or wizard in a mission from the emperor to retrieve his pilfered magical treasures - and stay alive!. Rules will be taught. The game generally takes three hours.

Victory in the Pacific (alternate history) (4 hrs)


Boardgame  |  Victory in the Pacific  | 1 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Kenneth Vreeman
This session will be a "what if" alternate history game. What if the countries involved in the Pacific had developed and built the designed fleets before WW2 started. Based on Craig Burke's "Admiral Furashita's Fleet" which is on The Imperial Japanese Navy web-site. This session may take 5+ hours to play, so we will be playing into and finishing during the auction.

Assault on Battery Jackson (4 hrs)


Miniatures  |  GASLIGHT  | 0 of 5 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Bill Pixley
Can the Union army seize battery jackson before the confederate reinforcements arrive? will the electro-cannon prove to be certain death to the union landships, or will it be another weird science failure? can colonel cornpone redeem himself (probably not)? find out in this american civil war steampunk game.

Desperado A (4 hrs)


Miniatures  |  Desperado  | 5 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : CITW featuring Tom Reed
Old west gunfight using the newest desperado rules.

Thy crown or thy head dear brother (4 hrs)


Miniatures  |  Basic Impetus 2.0  | 1 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Dean Spitz
It seems in these woeful times, no one is happy. The Lords are mad, the in-laws are mad. Even the peasants are revolting. Sigh, "well its still good to be the King", as they say. Come ye all to settle this family dispute in the medieval Time.

CORE 1-3 A Hole in the World (4 hrs)


Role Playing Game  |  DND5E  | 0 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Dwight Devine
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

Dawn of Injustice (4 hrs)


Role Playing Game  |  Masks  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
UltraPrime and Shadowmaster are at odds. Heroes are becoming darker and more dangerous. UltraPrime Lad has found out why. On another Earth, director Zeke Schinder is directing movies about superheroes, and somehow it’s affecting your world! UltraPrime Lad is sure there is only one way to solve this problem—Kill Zeke Schinder! Do you agree? Can you save the world and remain a hero? Masks is a game of finding the Teen Titan, Runaway, or New Mutant deep inside of you, and it’s Powered by the Apocalypse.

Elementary Watson (4 hrs)


Role Playing Game  |  Elementary Watson  | 0 of 10 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Michael Wilson
Role playing in victorian london. using the technology of sherlock holmes to find the criminal? this is not clue. you have to deduce who did the crime and come up with sufficient evidence to convince a judge (me) that you have the correct felon.

Gregghawk 600s (4 hrs)


Role Playing Game  |  Illinois Greyhawk / D&D 3.5  | 1 of 6 Seats Left
Regular Play of Specific Game  | Mature Players Only (18+)  | $2.00

Presented By : CIRCA featuring Gregg Homerding
A Gregghawk 600s event tangentially related to those offered at previous Winter Wars. Players must provide their own appropriate characters. Email illinigregg@yahoo.com for details.

HILL 1-3 Resurgence (4 hrs)


Role Playing Game  |  DND5E  | 3 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Daniel Franco
There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming dark fey attack, fueled by a forgotten ally and their lust for revenge. A D&D Adventurers League adventure for characters of levels 5-10 set in Hillsfar.

Intro to Dungeons and Dragons (4 hrs)


Role Playing Game  |  DND5E  | 4 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Lee Boyer
Have you always wanted to learn how to play D&D or are you a player from the past wanting to see the new exciting edition? This is exactly the event you are looking for. Play one of five 90-minute introductory adventures available at the show. Pre-gens will be provided and a great DM ready to walk you through your first, or hundredth, game of D&D.

Leverage: The Body Shop Job (4 hrs)


Role Playing Game  |  Leverage RPG (Cortex +)  | 0 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Juliet Youngren
"The rich and powerful take what they want; we steal it back for you." You're a group of thieves and con artists who have decided to use your skills for good. People come to you for help when they have nowhere else to turn. You'll steal, hack, grift, and more as you work to take down the mark who framed your client for arson. (Character creation is included.)

PFS 6-06: Halls of the Flesheaters (4 hrs)


Role Playing Game  |  Pathfinder  | 5 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Patrick Brennan
Pathfinder RPG, Pathfinder Society, character levels 1-5 Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires. This scenario is the first in a multi-seasonal epic, and is followed by 7-19 Labyrinth of Hungry Ghosts

PFS 6-20 Returned to Sky (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Kurtis Bozarth
character levels 7-11, Liberty's Edge, Silver Crusade, and The Exchange Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the device’s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Content in “Returned to Sky” also contributes directly to the ongoing storylines of the Liberty's Edge, Silver Crusade, and The Exchange factions.

PFS 7-10: The Consortium Compact (1-2) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Gabriel Anderson
character levels 1-2 The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.

PFS 7-16: Faithless and Forgotten, Part 2: Lost Colony of Taldor (levels 1-5) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jesse Besowshek
Pathfinder RPG, Pathfinder Society, character levels 1-5 The Societyâ??s excavations continue, now taking the PCs to the long-contested territory of Kharijiteâ??Cheliaxâ??s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoumâ??s backyard. There, an ancient Taldan ruin suggests that empireâ??s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the siteâ??s secretsâ??and in doing so reshape the Inner Sea regionâ??s history? â??Lost Colony of Taldorâ?? is the second scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: â??Let Bygones Beâ?? and followed by Pathfinder Society Scenario #7-18: â??The Infernal Inheritance.â?? All three chapters are intended to be played in order.

PFS 7-99: Through Maelstrom Rift (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring David Frahm
Pathfinder RPG, Pathfinder Society, character level 6 A Pathfinder Society Special designed for 6th-level pregenerated characters. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

PFS 8-02: Ward Asunder (levels 3-7) (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Phillip Pierce-Savoie
Pathfinder RPG, Pathfinder Society, character levels 3-7 The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

PFS 8-03: Captives of Toil (4 hrs)


Role Playing Game  |  Pathfinder  | 3 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Harold Ravlin
Pathfinder RPG, Pathfinder Society, character levels 5-9, Liberty's Edge Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdunâ??s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Content in â??Captives of Toilâ?? also contributes directly to the ongoing storyline of the Libertyâ??s Edge faction.

PFS 8-04 Wardens of Sulfur Gulch (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Guy Martelle
Pathfinder RPG, Pathfinder Society, character levels 7-11 Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan’s Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.

PFS 8-06 Reaping What We Sow (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Marc Waschle
Pathfinder RPG, Pathfinder Society, character levels 1-5 When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. “Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

PFS 8-07: From the Tome of Righteous Repose (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Andrew Hoskins
Pathfinder Society, character levels 3-7 When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

PFS 8-08 Tyranny of Winds Part 1: Sandstorm Prophecy (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Yusuf Ali
character levels 1-5, Scarab Sages As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia. Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction. The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

PFS 8-09 Forged in Flame Part 1: Cindersworn Pact (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Nathan King
character levels 5-9, The Exchange When an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes—or find some other way to fulfill the deal. Content in The Cindersworn Pact also contributes directly to the ongoing storyline of the Exchange faction. The Cindersworn Pact is the first scenario in the two-part "Forged in Flame" campaign arc. It is followed by Pathfinder Society Scenario #8-11: Cleansed With Fire. Both chapters are intended to be played in order.

The Search (4 hrs)


Role Playing Game  |  Dark Conspiracy 3  | 0 of 9 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Colleen
Nowhere, California is a small town with a big problem. It's rumored a witch burned a demon in or around the town. Groups of people have showed up looking and are willing to kill to find it.

Artemis Starship Bridge Simulator (4 hrs)


Other Event  |  Artemis V2.4  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Deane Geiken
Artemis Spaceship Bridge Simulator lets you and your friends assume the jobs of Captain, Helm, Science, Comms, Engineering, and Weapons. Together you operate a ship and defend the sector from evil aliens. Artemis simulates a spaceship bridge by networking several computers together. One computer is the main scree, while the others serve for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room ("bridge") and, while they all work together, one player is the captain. **NOTE!!! You are signing up for a TWO HOUR SHIFT ONLY, not the normal 4 hour shift. Please go to http://www.signupgenius.com/go/8050f44afa72ea57-artemis and sign up for your crew position. Remember this is only a 2 hour shift. If you want to play another two hours and there are seats available for the other time slot, please register for another game through the registration desk the day of the con, or you can sign up for the other sections of the game.

E (Saturday Afternoon) - 3 PM

Cthulhu Wars (4 hrs)


Boardgame  |  Core Set  | 0 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Thomas Nicol
Cthulhu Wars is an asymmetric strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The core game includes four factions (The Black Goat, The Yellow Sign, The Crawling Chaos, and Great Cthulhu) players can select to wage all out war for dominion over the desecrated ashes of the Earth.

Dead of Winter - Head to Head (4 hrs)


Boardgame  |  Dead of Winter standard  | 10 of 10 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Michael Kieffer
We will have two boards set up, each representing a different colony. Competing to see which colony can survive and meet their objective first. Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests!

Formula De: Belgian GP (4 hrs)


Boardgame  |  Formula De  | 6 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The Grand Prix is on! Race on a giant 4' x 6' Formula De game board with Micro Machines cars. Will you be fast enough on the straights and nimble enough in the corners to be first to the checkered flag? Trophies will be awarded to the top three finishers in the race. Also, players taking part in any of my other Formula De races can compete for the weekend championship trophy!

Learn to Play Captain Sonar (4 hrs)


Boardgame  |  Board Game  | 3 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Aaron Houssian
Learn to play Captain Sonar taught by an Asmodee Demo Team member. At the bottom of the ocean, no one will hear you scream! In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

Learn to Play Conan (4 hrs)


Boardgame  |  Board Game  | 3 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Joseph Corbett
Learn to play Conan taught by an Asmodee Demo Team member. Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.

Learn to Play Inis (4 hrs)


Boardgame  |  Board Game  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Adam Ways
Learn to play Inis taught by an Asmodee Demo Team member. Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six shrines.

Learn to Play Mansions of Madness Second Edition (4 hrs)


Boardgame  |  Board Game  | 5 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Allan Kennedy
Learn to play Mansions of Madness Second Edition taught by an Asmodee Demo Team member. Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Learn to Play Star Wars Rebellion (4 hrs)


Boardgame  |  Board Game  | 1 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Will Balvanz
Learn to play Star Wars Rebellion taught by an Asmodee Demo Team member. Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:

Millennium Blades (4 hrs)


Boardgame  |  Millennium Blades  | 5 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Royce Thigpen
Millennium Blades is a CCG-Simulator -- A game in which you play as a group of friends who play the fictional CCG "Millennium Blades". In this game you will build decks, play the meta, acquire valuable collections, crack open random boosters, and compete in tournaments for prizes and fame. The game takes you from Starter Deck to Regionals in about 2-3 hours.

OotS - The Fire Giants Demands (4 hrs)


Boardgame  |  HeroQuest  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Kenneth Vreeman
The Order of the Stick take on a new mission. War looms upon the kingdom. The Frost Giant Jarl is missing and evidence is heavy against the king's guard. But the king has always been fair with the mountain kingdoms. Even more interesting, its the Fire Giant Lord leading the clamor for war. So what's going on in the volcano?

Railroad Tycoon (4 hrs)


Boardgame  |  Railroad Tycoon  | 5 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Wilson
This is a type of railroad game known as tile-laying. You win by having the most points. Money is simply a means to an end. I am willing to teach. We will be using one of the united states maps.

Spartacus: A Game of Blood & Treachery (4 hrs)


Boardgame  |  Spartacus by GF9  | 1 of 5 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : Frog Brothers featuring Rick Skocz
From the website "Spartacus: A Game of Blood & Treachery is an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series. Players assume the role of the Dominus of a great house competing for influence in the era of ancient Rome. Players vie for dominance through careful diplomacy, cunning intrigues and the glory of the Arena. Undermine the machinations of rivals, leverage your wealth for advantage at market and pit your gladiators in bloody contest all with the goal of seeing your house rise to supremacy." We will be playing with all expansions and a variant of the initative rule.

Sword of Stalingrad (4 hrs)


Boardgame  |  Memoir 44  | 1 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : mark a konieczny
WW2 eastern front. 3 German infantry divisions and 2 divisions of the 14th Panzer battle the Soviet 62nd Army around the factories to the north of Stalingrad.

Thirty-Seventh Annual Blind Sniper Tournament (8 hrs)


Boardgame  |  Sniper modified rules.  | 13 of 20 Seats Left
Newcomers Welcome  | All Ages (6+)  | $4.00

Presented By : Bruce Gletty
See Information Wall for scenario details. Starts at 4 PM Saturday Afternoon, continues through Saturday Twilight until only one remains standing.

Ticket to Ride: Rails and Sails (4 hrs)


Boardgame  |  Ticket to Ride: Rails and Sails  | 0 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Kim Kieffer
Ticket to Ride Rails & Sails is the new installment in this best-selling train adventure series. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes on a nicely illustrated double-sided board, featuring the world map on one side and the great lakes of North America on the other. Elegantly simple and fast to learn, it takes the Ticket to Ride series to the next level! Veteran railroaders as well as family and friends will be delighted to set sail to the new horizons of Ticket to Ride…

Sentinels of the Multiverse (4 hrs)


Card Game  |  Sentinels of the Multiverse  | 4 of 9 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Brian Snowden
Join with your fellow superheroes to battle villainy in this fast paced, action packed, co-operative comic book card game. Match wits with the Wager Master in a lethal game of chance! Defeat the evil necromancer Gloomweaver and his army of zombies! Fight in the arena for the pleasure of the evil Kagara Warfang while plotting your escape from her deadly clutches! And so much more! Newcomers are very welcome. The cast of heroes is vast, so you are sure to find one you like, or perhaps even one who reminds you of other well known characters of the comic world.

A Slice of the Somme (4 hrs)


Miniatures  |  Storm of Steel (Panzer 8 WWI Divisional rules modified by Mark Lueckenhoff )  | 3 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Mark Lueckenhoff
Replay a small section of the massive 1916 offensive in this divisional level game where each figure represents one hundred men. Simple, two page rules are easy to learn and beginner friendly. Both sides know they’ll take massive losses, but will your shrewd decisions be enough to break the stalemate? Can you masterfully orchestrate barbed wire, trenches, poison gas, infantry advances, machine guns, tanks, and – above all – artillery to tilt the tables in your favor?

Desperado B (4 hrs)


Miniatures  |  Desperado  | 7 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : CITW featuring Tom Reed
Old west gunfight using the newest desperado rules.

Ridges Have Rifles (4 hrs)


Miniatures  |  Fire & Fury (Brigade)  | 7 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : WildIrishPiggies Inc featuring John Baker
Just about 7:30 AM on the morning of July 1, 1863, Henry Heth's Confederate infantry stumbled into John Buford's Union cavalry. With one wildly inaccurate shot fired by a Lieutenant of the 8th Illinois the Battle of Gettysburg began. Come see if you can answer the question: who ever saw a dead cavalryman?

Saving Pvt. Ryan (4 hrs)


Miniatures  |  WWII Battleground  | 2 of 8 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : CITW featuring Stanley Arbogast
The final battle at the Bridge end of the movie. Paratroopers vs, German counterattack with infantry & tanks. this is a skirmish type game simple rules & lots fun and surprises.

The Ol' Bloody Bucket (8 hrs)


Miniatures  |  Command Decision Test of Battle  | 8 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $4.00

Presented By : Steve Alvin
The 112th RCT of the 28th Infantry Division (The Ol' Bloody Bucket Division) tries to stop the German 116th Panzer Division from reaching the Our River on the second day of the Bulge. This is the 2017 John Holtz Memorial Bulge Game.

Z + 386 (4 hrs)


Miniatures  |  15mm Ambush Z  | 4 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Chris Mikucki
It has been more than a year since the plague consumed civilization. Remnants of the planets governments generally cooperate to find the cause. An ad-hoc group of military teams move into Montevideo in search of Patient Zero.

Bulldogs! Ghost Pirates Of The Bandeth Sector (4 hrs)


Role Playing Game  |  Fate  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Joshua Wills
Who could be desperate enough to sign his life away for five long years? Desperate enough to take a job hauling volatile and hazardous cargo to the most dangerous places in the galaxy? Planets where the very air is a corrosive acid. Planets where the locals might cut your throat just so they can turn you into a nice steak. Planets where petty thugs and warlords are engaged in constant running gun battles and you’re just as likely to catch a blaster shot in the skull as get a signed delivery manifest. You are, that’s who. Welcome to Bulldogs!

Classified (4 hrs)


Role Playing Game  |  Dark Conspiracy 3  | 0 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Michael Colleen
FBI agents working on a kidnapping have stumbled upon a threat to all life on Earth. The kidnapping has led them to a secret lab in New Mexico. The scientists at the lab are working with stranded space aliens. The research project is classified and the agents will have to work outside the system.

CORE 1-1 A Scream in the Night (4 hrs)


Role Playing Game  |  DND5E  | 4 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
The City of a Thousand Forges, Melvaunt, is one of the most prosperous and stable on the Moonsea. All that is about to change, as a series of strange murders perplexes local law enforcement agents. The threat of a crazed murderer might be the least of Melvaunt’s worries. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

DDAL05-08 Beneath Durlag’s Tower (4 hrs)


Role Playing Game  |  DND5E  | 5 of 7 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Daniel Franco
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Dungeon World (4 hrs)


Role Playing Game  |  Dungeon World  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Matt Wetherbee
Dungeon World is an award-winning fantasy RPG inspired by classic Dungeons & Dragons using rules descended from the modern-day indie classic Apocalypse World. It's a rules-light and narrative-focused game that depends on players' input as much as the GM's. Grab a character sheet, jump in, and play to find out what happens!

HILL 1-1 Arrival (4 hrs)


Role Playing Game  |  DND5E  | 6 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Christopher Osmondson
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomenthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

Intro to Dungeons and Dragons (4 hrs)


Role Playing Game  |  DND5E  | 3 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Dwight Divine
Have you always wanted to learn how to play D&D or are you a player from the past wanting to see the new exciting edition? This is exactly the event you are looking for. Play one of five 90-minute introductory adventures available at the show. Pre-gens will be provided and a great DM ready to walk you through your first, or hundredth, game of D&D.

Lab Rats: Escape from the House of Pain (4 hrs)


Role Playing Game  |  Inner Skies (Home Brew)  | 1 of 5 Seats Left
Newcomers Welcome  | Mature Players Only (18+)  | $2.00

Presented By : James Kelly
Horror with a dash of steampunk. Less Edgar Rice Burroughs & more Aliens, a game of blood & mud in world of alien life. Can your character escape dissection?

PFS 8-00: The Cosmic Captive ( Level 1-2) (4 hrs)


Role Playing Game  |  Pathfinder  | 6 of 18 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Quinn Shannon
For Characters Level 1-2 Astronomers have marveled as the famous comet Aucturn’s Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever. "The Cosmic Captive" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

PFS 8-00: The Cosmic Captive (10-11) (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Mike Bohlmann
For Characters Level 10-11 Astronomers have marveled as the famous comet Aucturn’s Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever. "The Cosmic Captive" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

PFS 8-00: The Cosmic Captive (5-6) (4 hrs)


Role Playing Game  |  Pathfinder  | 5 of 12 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Michael Lane
For Characters Level 5-6 Astronomers have marveled as the famous comet Aucturn’s Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever. "The Cosmic Captive" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

PFS 8-00: The Cosmic Captive (7-8) (4 hrs)


Role Playing Game  |  Pathfinder  | 12 of 18 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Chris Rathunde
For Characters Level 7-8 Astronomers have marveled as the famous comet Aucturn’s Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever. "The Cosmic Captive" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

PFS 8-00: The Cosmic Captive (Level 3-4) (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 18 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Jerry Wayne
For Characters Level 3-4 Astronomers have marveled as the famous comet Aucturn’s Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever. "The Cosmic Captive" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

Questions to be Answered (4 hrs)


Role Playing Game  |  AD&D 2nd Edition with Major changes  | 6 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Daniel Conner
You wake up in a cold, dark room, but you can't remember who you are. Your only identification is a tag with a series of numbers and letters on it. Others are with you, looking just as lost and confused. Where are you? What happened? But, better yet, WHO ARE YOU? Rules based on a heavily changed Advanced Dungeons and Dragons 2nd Edition system for use in a modernized theme.

The Wild Hunt Cats and Dogs (4 hrs)


Role Playing Game  |  Call of Cathulhu  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Chris n Graham featuring Christopher Gray
This morning you found yourself in an alley squaring off verses large dirty muts. You don't remember yesterday but you know today you seek your mother? Billy, Bailee, Bastet? Something like that. What has happened to your town?

The Wild Hunt Dog: Bites Man (4 hrs)


Role Playing Game  |  Call of Cthulhu  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Chris 'n' Graham featuring Graham Wills
Strange events and a lost friend lead you to a sleepy New England town. Will you stop the wild hunt or become its next quarry? This is a linked event with Wild Hunt: Cats and Dogs

Tri-Death (4 hrs)


Role Playing Game  |  AD&D 1e/OSRIC  | 0 of 8 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Alex Riedel
At the height of the golden age, The Marble City was the pride of mankind. But, the city’s splendor attracted the hate and envy of a trio of undead lords commanding armies of the living and the dead. These lords did throw down the city: one by the sword, one by fire, and one by confusion. But, a renaissance has brought the city back into the grasp of men, save for the pyramid at the city’s center. After all this time, could the undead lords still lurk there along with their treasures? Can a party of adventurers restore The Marble City to man? Pre-generated characters of levels 5 – 8 will be provided.

Artemis Starship Bridge Simulator (4 hrs)


Other Event  |  Artemis V2.4  | 0 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Dave Buhr
Artemis Spaceship Bridge Simulator lets you and your friends assume the jobs of Captain, Helm, Science, Comms, Engineering, and Weapons. Together you operate a ship and defend the sector from evil aliens. Artemis simulates a spaceship bridge by networking several computers together. One computer is the main scree, while the others serve for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room ("bridge") and, while they all work together, one player is the captain. **NOTE!!! You are signing up for a TWO HOUR SHIFT ONLY, not the normal 4 hour shift. Please go to http://www.signupgenius.com/go/8050f44afa72ea57-artemis and sign up for your crew position. Remember this is only a 2 hour shift. If you want to play another two hours and there are seats available for the other time slot, please register for another game through the registration desk the day of the con, or you can sign up for the other sections of the game.

F (Saturday Evening) - 8 PM

18Plains (4 hrs)


Boardgame  |  1870  | 7 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Kenneth Vreeman
This is a 18XX type train game based on 1870. Of course, its expanded to include a couple more major railroads and 11 minor railroads. The map is from the Mississippi River to the Rockies. Players compete to get their train companies to reach their destinations while trying to earn the most money.

DragonStrike Board Game (4 hrs)


Boardgame  |  Dragonstrike  | 1 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Scottie Smith
Come play the classic 1993 board game that was TSR's answer to HeroQuest. Go adventuring as a warrior, wizard, elf, dwarf or thief as you explore castles, caves, forests, and valleys in search of treasure, all while avoiding the dreaded dragon. Scenarios and number of games played will vary depending on the number of players who sign up.

Formula De: Indy 500 (4 hrs)


Boardgame  |  Formula De  | 8 of 12 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Tad Ringo
The 500 is on! Race on a giant 4' x 6' Formula De game board of the Indianapolis oval with Micro Machines cars. Will you be fast enough on the straights and nimble enough through the corners to be first to the checkered flag? Trophy and milk will be awarded to the race winner. Also, players taking part in any of my other Formula De races can compete for the weekend championship trophy!

Learn to Play Captain Sonar (4 hrs)


Boardgame  |  Board Game  | 6 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Dwight Powell
Learn to play Captain Sonar taught by an Asmodee Demo Team member. At the bottom of the ocean, no one will hear you scream! In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

Learn to Play Conan (4 hrs)


Boardgame  |  Board Game  | 3 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Christopher James
Learn to play Conan taught by an Asmodee Demo Team Member. Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.

Learn to Play Mansions of Madness Second Edition (4 hrs)


Boardgame  |  Board Game  | 5 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Will Balvanz
Learn to play Mansions of Madness Second Edition taught by an Asmodee Demo Team member. Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Learn to Play Star Wars Destiny (4 hrs)


Boardgame  |  Customizable Dice Game  | 1 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Allan Kennedy
Learn to paly Star Wars Destiny taught by an Asmodee Demo Team member. Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

Learn to Play Star Wars Rebellion (4 hrs)


Boardgame  |  Board Game  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Joseph Corbett
Learn to play Star Wars Rebellion taught by an Asmodee Demo Team member. Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:

Manhattan - All the Way (4 hrs)


Boardgame  |  Basic + 3 Expansions  | 3 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Game Base 7 featuring James Richards
Psst, Wanna build a bomb? learn how as you run your nation's entire program to get THE BOMB. All three expansions - nations, 2nd Stage & Chain Reaction. This game as it all - worker placement, resource management, espionage and dare we say it - contractors or just bomb each other.

RoboRally A (4 hrs)


Boardgame  |  RoboRally  | 3 of 6 Seats Left
Some Experience with Specific Game  | All Ages (6+)  | $2.00

Presented By : Alan Conrad
Try a tougher race, what am I saying . . . it's a killer course. Same old problems. It's a hard (and short) life being a robot.

Scythe (4 hrs)


Boardgame  |  Scythe base game  | 0 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : James Holzhauer
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The city-state known simply as â??The Factory,â?? which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Who will gain fame and fortune by establishing their empire as the leader of Eastern Europa?

SETTLERS OF CATAN (4 hrs)


Boardgame  |  SETTLERS OF CATAN  | 4 of 16 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : EL NYBERG
Individual players vie for control of the island of Catan, using Resource Start and Knight's Choice options. Top two point winners of each game play against each other, losers battle for consolation round; all players will play three games during the event, total score for all games determines winners.

The Spice Must Flow (4 hrs)


Boardgame  |  Dune (Avalon Hill 1979)  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : David Dubin
The classic game of strategy and diplomacy, based on the Frank Herbert novel.

Operation Catapult (4 hrs)


Miniatures  |  Naval Thunder  | 8 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : CITW featuring Brad Trumpinski
3 J U L Y 1 9 4 0: Mediterranean Theater/Off French Algeria Background: France has surrendered to the Germans and the British Admiralty is alarmed at the possibility of French ships being seized by the Axis (despite the treaty agreement). Desperate to avoid letting the French ships fall into German hands, the Admiralty authorizes a pre-emptive strike against the French fleet at Mers-el-Kebir if they refuse to surrender.

Pirates vs. Zombie Nazis vs. Greenskins vs. The Living Dead vs. Badgers vs. Santa Claus (4 hrs)


Miniatures  |  Song of Blades and Glory  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Ryan Whelan
It's a royal rumble! Easy-to-play miniatures skirmish combat for those who want to have a fun, wonky time.

Temple of the Beastmen (4 hrs)


Miniatures  |  "BOX Game" Standard rules.  | 9 of 10 Seats Left
Newcomers Welcome  | None  | $2.00

Presented By : Warren Burrus
Victorian Adventurers explore a High Martian Kraag. Be one of the Humans or the only Martian player as you seek treasure, missing people, or revenge. A fast game of tiles, cards, dice and minis.

All Dried Up... (4 hrs)


Role Playing Game  |  Call Of Cthulhu 7th Ed.  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Winter War featuring Royce Thigpen
So I hear you're plannin' on headin' out west. My advice? Stick to the well travelled paths, avoid Indian territory, and keep yer wits and yer shootin' irons about ya. There's strange things out there in the badlands, things even the natives don't talk about. There's a reason they call it 'wild'. This is a Call of Cthulhu scenario set in the American Wild West! Bring your six-shooters and your spurs, put on your ten gallon hat, and get ready to lose it all in the west!

Boundless Mercy: Recon (4 hrs)


Role Playing Game  |  Shadowrun 5th Edition  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Daniel Franco
It’s been said that Mercy is boundless. However, Mercy was recently released from years of fear and is filled with wrath, which will lead to vengeance. Can your team navigate the mysteries of the Sixth World to discover truth?

CORE 1-2 A Cog in the Wheel (4 hrs)


Role Playing Game  |  DND5E  | 0 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Christopher Osmondson
With the identity of the murdered confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

DDAL05-09 Beneath Durlag’s Tower pt 2 (4 hrs)


Role Playing Game  |  DND5E  | 5 of 7 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
A continuation of DDAL05-08. East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Droid Capitan Down (4 hrs)


Role Playing Game  |  West End Star Wars  | 10 of 10 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Mikolaj featuring Mikolaj Kaminski
This is a small band of pirates that works for the rebellion. The death star was blown up about a year ago. This gave you hope but also kicked a hornets' nest. You love robbing imperial transports in the mid rim.

FFG Star Wars:Even the Losers ... (4 hrs)


Role Playing Game  |  Edge of the Empire  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jeffrey Jones
It was the perfect heist. You had the perfect plan. But what plan could account for the Imperial Cruiser randomly showing up? What plan could account for an emergency jump? That was seven years ago. The ship with the goods, flown by Jaxyl, was never seen from again. Did they run off with the goods? Did their jump lead them directly into a distant sun? The crew split up, demoralized and scrabbling to eek out an existence, with the thought of what might have been constantly burning. Then one night, in a shady cantina on Bespin, one of the old crew spots you and in excited and hushed words you hear, “I saw him…I SAW him…. I SAW JAXL.” Now, you are headed to some forsaken planet with only one thought in mind, getting back what is yours! What could go wrong? Afer all, you have the perfect plan.

Four and a Half Late Afternoons at Freddy's (4 hrs)


Role Playing Game  |  Monster of the Week  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
Stop me if this sounds familiar . . . animatronic animal characters at a kids restaurant come to life and terrorize the help that works at the place. Now, picture that, but the night watchman goes insane and uses ancient, eldritch spells to open up a portal to a place more wretched and horrible than even a children's restaurant. Monster of the Week is a Powered by the Apocalypse game in the tradition of Buffy, Supernatural, and the X-Files.

HILL 1-2 Exodus (4 hrs)


Role Playing Game  |  DND5E  | 5 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
Monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of reconnaissance needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

Intro to Dungeons and Dragons (4 hrs)


Role Playing Game  |  DND5E  | 1 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Ethan Stites
Have you always wanted to learn how to play D&D or are you a player from the past wanting to see the new exciting edition? This is exactly the event you are looking for. Play one of five 90-minute introductory adventures available at the show. Pre-gens will be provided and a great DM ready to walk you through your first, or hundredth, game of D&D.

Mary's Rest: Spirits of a Different Form (4 hrs)


Role Playing Game  |  Savage Worlds  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Dave Hoover
It is said that all bad things come in threes. In Mary`s Rest, though, people would just call that Tuesday. Join us once again in the little town that continues to have a population despite all the supernatural shenanigans that happen on a regular basis. We guarantee... You`ll get more than you bargained for.

PFS 5-08: The Confirmation (levels 1-2) (4 hrs)


Role Playing Game  |  Pathfinder Society  | 3 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Tony stanley
For Players of level 1 or 2. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird

PFS 6-04: Beacon Below (levels 7-11) (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jason Leonard
character levels 7-11, Dark Archive and Scarab Sages Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead. Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

PFS 6-98: Serpents Rise (level 7) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Joe Kirner
Pathfinder RPG, Pathfinder Society, character level 7 A Pathfinder Society Scenario designed for 7th-level pregenerated characters. Years of political maneuvering, espionage, smuggling, and diplomacy have set the stage for the Aspis Consortium’s most ambitious attack on their Inner Sea rivals: the Pathfinder Society. All that remains are several key preparations that only an elite team of Aspis agents can arrange, and once the fireworks begin, these same agents must strike quickly and mercilessly to secure objectives—some shared and some connected to deeper plots—and escape without the Society being any the wiser. In this adventure the players portray agents of the Aspis Consortium using 7th-level pregenerated characters. The events in this story also connect to and expand upon those in "Siege of Serpents".

PFS 7-18: Faithless and Forgotten, Part 3: The Infernal Inheritance (levels 1-5) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Lyle Ormsby
Pathfinder RPG, Pathfinder Society, character levels 1-5, Dark Archive Tragedy has struck, and the Society’s attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax’s greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city’s guards. “The Infernal Inheritance” is the final scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: “Let Bygones Be” and Pathfinder Society Scenario #7-16: “Lost Colony of Taldor.” All three chapters are intended to be played in order. Content in “The Infernal Inheritance” also contributes directly to the ongoing storyline of the Dark Archive faction

PFS 7-25: Orders from the Gate (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jeff Morse
Pathfinder RPG, Pathfinder Society, character levels 5-9 Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate?

PFS 7-28: Ageless Ambitions (4 hrs)


Role Playing Game  |  Pathfinder  | 3 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Howard Black
Pathfinder RPG, Pathfinder Society, character levels 7-11 The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda’s leader in his own domain.

PFS 8-01: Portent's Peril (levels 1-5) (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Mike Bohlmann
Pathfinder RPG, Pathfinder Society, character levels 1-5 Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

PFS 8-02: Ward Asunder (levels 3-7) (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Patrick Brennan
Pathfinder RPG, Pathfinder Society, character levels 3-7 The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god

PFS 8-05 Ungrounded but Unbroken (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Kate Cecce
Pathfinder RPG, Pathfinder Society, character levels 1-5, Sovereign Court The Peerless Empire of shaitan genies has warred with its fiery counterpart for centuries and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months’ service could dramatically enhance the Society’s reputation (and fill those agents’ pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society’s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Content in “Ungrounded but Unbroken” also contributes directly to the ongoing storyline of the Sovereign Court faction.

PFS 8-07: From the Tome of Righteous Repose (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Andrew Hoskins
Pathfinder Society, character levels 3-7 When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

PFS 8-10 Tyranny of Winds Part 2: Secrets of the Endless Sky (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Yusuf Ali
character levels 1-5, Sovereign Court Recent discoveries suggest that what seemed a simple theft is part of a grander plot that directs the PCs to the floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy. Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction. Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

PFS 8-11 Forged in Flame Part 2: Cleansed With Fire (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Nathan King
character levels 5-9, Liberty's Edge and The Exchange Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat? Content in Cleansed With Fire also contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions. Cleansed With Fire is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by Pathfinder Society Scenario #8-09: The Cindersworn Pact. Both chapters are intended to be played in order.

Polaris: Chivalric Tragedy at Utmost North (4 hrs)


Role Playing Game  |  Ben Lehman's Polaris  | 0 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Juliet Youngren
"Once upon a time, as far north as north can go, there lived the greatest people that this world will ever know. Those people are gone now, destroyed, just as the world destroys all beautiful things. All that remains are memories, moments frozen from the flow of time." One of the classic indie games, Polaris aims to weave a story of doomed knights trying desperately to save their once-proud cities from demonic hordes without losing their own souls in the process.

Terracide: Echoes of War (4 hrs)


Role Playing Game  |  Savage Worlds  | 5 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Grady Elliott
The Battle for Marathon Free Station is over and terran space is at peace again. but somewhere in the tunnels beneath the asteroid colony, a lone killer refuses to give up, and continues waging a war in the darkness. Your mission: go down there, find the killer, and end the slaughter.

G (Saturday Twilight) - 12 AM

Boundless Mercy: Recover (4 hrs)


Boardgame  |  Shadowrun 5th Edition  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Daniel Franco
You’ve been sent to Montreal to find your target, but have few to no clues. Locals want you to recover some items for information that will help

Age of Shadow (4 hrs)


Role Playing Game  |  Dicepool-X  | 4 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Dave Hoover
The year is 2004. In the last seventeen years, the world has become a wildly different place, full of gaudily-clad people with godlike abilities. While some use their abilities to help the world as they can, far more desire easily obtained wealth and power. In the city of Washington, D.C., a group of such individuals are faced with a threat that wants something more visceral... REVENGE.

H (Sunday Morning) - 9 AM

Advanced Civilization (8 hrs)


Boardgame  |  Mega-Civilization  | 0 of 9 Seats Left
Newcomers Welcome  | All Ages (6+)  | $4.00

Presented By : Kenneth Vreeman
Annual Civ game. Last year we played on the eastern Asia map and everyone enjoyed it so much that they wanted to try it again. Newcomers will get the hang of the game within 3 turns. It's a roller coaster ride of advancing your civilization. This game will start at 9am and play till sometime after 3pm.

Dark Moon (4 hrs)


Boardgame  |  Dark Moon Boardgame  | 5 of 7 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Jon McDonald
WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family! Dark Moon (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.

Learn to Play 7 Wonders Duel Pantheon (4 hrs)


Boardgame  |  Board Game  | 3 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Aaron Houssian
*2 player, but plays quick! Learn to play 7 Wonders Duel with the Pantheon Expansion taught by an Asmodee Demo Team member. A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

Learn to Play Captain Sonar (4 hrs)


Boardgame  |  Board Game  | 8 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Dwight Powell
Learn to play Captain Sonar taught by an Asmodee Demo Team member. At the bottom of the ocean, no one will hear you scream! In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

Learn to Play Conan (4 hrs)


Boardgame  |  Board Game  | 1 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Will Balvanz
Learn to play Conan taught by an Asmodee Demo Team member. Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.

Learn to Play Star Wars Destiny (4 hrs)


Boardgame  |  Customizable Dice Game  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Allan Kennedy
Learn to play Star Wars Destiny taught by an Asmodee Demo Team member. Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

Learn to Play Star Wars Rebellion (4 hrs)


Boardgame  |  Board Game  | 3 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Joseph Corbett
Learn to play Star Wars Rebellion taught by an Asmodee Demo Team member. Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:

Learn to Play Via Nebula (4 hrs)


Boardgame  |  Board Game  | 3 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Adam Ways
Learn to play Via Nebula taught by an Asmodee Demo Team member. Crafters, builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources, open paths through the mists, and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods, but do not forget your own objectives. Will you have a statue erected in your honor on the Nebula City plaza?

RAIL BARON (4 hrs)


Boardgame  |  RAIL BARON  | 1 of 10 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : EL NYBERG
RAIL BARON

Tzolk'in w/ Prophecies (4 hrs)


Boardgame  |  1st  | 4 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Game Base 7 featuring James Richards
The mystery of the ancients is in the wheel of the age. Worker placement and timing on a grand calenders in ancient central america. Tribes and Prophecies included. Can you lead your tribe to be supreme?

Learn 2 Play -- Magic : The Gathering (4 hrs)


Card Game  |  Magic : The Gathering  | 8 of 10 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Royce Thigpen
For anyone who has always wanted to learn the world's most popular Collectible Card Game, but felt that there was a large barrier to entry. Each participant will receive a small starter deck used to teach the game, and two booster packs from the most recent set! Come and experience this 22 year old gaming phenomenon!

Gondor Stands (4 hrs)


Miniatures  |  LOTR Strategy Battle Game  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Matthew Mikucki
The forces of Dol Guldur are on the march. Only a small force from Gondor bars the way. This is a casual game hosted by Matthew and his Dad.

Meeting Engagement at Frolov, February, 1943 (4 hrs)


Miniatures  |  Kameraden 12mm  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Anthony Guido
Russian and German forces meet near the village of Frolov on the Ukranian Steppe. Mini-Kameraden tournament consisting of three separate but identical one on one mirror matches with a special collectible badge/pin award to the best Russian and best German player. The scenario promises to be fun, exciting, and equally matched for all skill levels.

Mobile Suit Gundam Skirmish Demo (8 hrs)


Miniatures  |  Mobile Suit Gundam Skirmish  | 6 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $4.00

Presented By : Eric Even
Learn how to battle it out with everybody's favorite giant robot anime. This event is an ongoing demo of the fan game Mobile Suit Gundam Skirmish by Donkus Games. You can find the most up to date rules for this game at his site linked below, along with his other wargames. This game uses 1/144 scale Gundam model kits as set pieces and will focus on the One Year War to start. https://donkusgaming.wordpress.com/category/mobile-suit-gundam-skirmish-2/

CORE 1-2 A Cog in the Wheel (4 hrs)


Role Playing Game  |  DND5E  | 6 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Ethan Stites
With the identity of the murdered confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

DDAL05-08 Beneath Durlag’s Tower (4 hrs)


Role Playing Game  |  DND5E  | 7 of 7 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

HILL 1-2 Exodus (4 hrs)


Role Playing Game  |  DND5E  | 5 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Dwight Devine
Monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of reconnaissance needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

Intro to Dungeons and Dragons (4 hrs)


Role Playing Game  |  DND5E  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
Have you always wanted to learn how to play D&D or are you a player from the past wanting to see the new exciting edition? This is exactly the event you are looking for. Play one of five 90-minute introductory adventures available at the show. Pre-gens will be provided and a great DM ready to walk you through your first, or hundredth, game of D&D.

PF Mod: Fangwood Keep (levels 3-5) (8 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $4.00

Presented By : Pathfinder Society featuring Brent Cordes
Pathfinder RPG, Pathfinder Society, character levels 3-5 Claim the Castle! Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep. This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands.

PF Mod: The Emerald Spire Superdungeon, Level 1: The Tower Ruins (8 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $4.00

Presented By : Pathfinder Society featuring James Holzhauer
Pathfinder RPG, Pathfinder Society, character levels 1-2 The surface structure of the Spire consists of the ruins of the old Azlanti tower. A band of bloodthirsty goblins under the leadership of the bugbear chieftain Grulk lurks in the ruined tower.

PFS 6-10: The Wounded Wisp (1-2) (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Quinn Shannon
character levels 1-2 More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. "The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

PFS 7-27: Beyond Azlant Ridge (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Tony stanley
Pathfinder RPG, Pathfinder Society, character levels 3-7 Six years ago, the Pathfinder Society narrowly avoided disaster at an archeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has lain buried outside Bloodcove for millennia.

PFS 7-98: Serpents' Ire (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Alison Ooms
Pathfinder RPG, , character level 8 A Pathfinder Society Scenario designed for 8th-level pregenerated characters. A parasitic faction known as the Korholm Agenda has tried to corrupt the upstanding Aspis Consortium from the inside out, all in the vain pursuit of revenge and profit. Now one of the powerful Aspis Patrons has learned that the Korholm Agenda has siphoned the Consortium’s funding to build a base of operations in Nidal. This shall not stand. He has assembled a team of top agents—including both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary. In this adventure the players portray agents of the Aspis Consortium using 8th-level pregenerated characters. Content in "Serpents’ Ire" also ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure

PFS 7-99: Through Maelstrom Rift (level 6) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Robert Jonquet
Pathfinder RPG, Pathfinder Society, character level 6 A Pathfinder Society Special designed for 6th-level pregenerated characters. Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

PFS 8-03 Captives of Toil (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Guy Martelle
Pathfinder RPG, Pathfinder Society, character levels 5-9, Liberty's Edge Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate. Content in “Captives of Toil” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

PFS 8-04 Wardens of Sulfur Gulch (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Joe Kirner
Pathfinder RPG, Pathfinder Society, character levels 7-11 Among the earliest Pathfinders was Gojan the Sharp, famed for his studies of the technology-strewn wasteland of Numeria before he disappeared forever into the infamous Silver Mount. The Pathfinder Society has uncovered a forgotten cache of Gojan’s Numerian journals, identifying sites unknown even to the local barbarian chieftains. The time is right to unearth a pristine piece of alien technology! However, Pathfinders should remember that for every untouched marvel that remains, an unblinking sentry may lie in wait.

PFS 8-06 Reaping What We Sow (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Marc Waschle
Pathfinder RPG, Pathfinder Society, character levels 1-5 When the flames of revolution swept through Galt, the Society lost much of what it held there: dozens of agents, several lodges, and the fellowship of countless contacts who foreswore the Society rather than become targets themselves. Although Venture-Captain Eliza Petulengro has reestablished a foothold in the country, she needs to rebuild her network of allies. One of the most important figures resides in Dabril, a small village due to celebrate its yearly festival of light and forgiveness. Petulengro hopes that an entourage of Pathfinders might participate in the festivities and endear itself to the Society’s former friend. Past evils have other plans, however, and unless the PCs can keep their wits about them, they might not just lose sight of the mission; they might lose their lives. “Reaping What We Sow” is a spooky adventure, perfect for fans of Pathfinder Roleplaying Game: Horror Adventures while still suitable for more light-hearted games.

PFS 8-08 Tyranny of Winds Part 1: Sandstorm Prophecy (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Eric Ives
character levels 1-5, Scarab Sages As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia. Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction. The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

PFS 8-09 Forged in Flame Part 1: Cindersworn Pact (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Nathan King
character levels 5-9, The Exchange When an impossibly vile fiend proves too powerful to destroy, the forces of good often resort to banishing or sealing the villain away to be remembered only in fearsome legends. Less common are the instances in which wrongdoers bound benevolent titans and demigods, yet Society agents recently uncovered just such a prison. Few know how to unlock such a jail, much less locate the key. The Society has identified just such a sage: a disgraced efreeti who has sworn to share her priceless knowledge in exchange for the PCs' assistance. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie's schemes—or find some other way to fulfill the deal. Content in The Cindersworn Pact also contributes directly to the ongoing storyline of the Exchange faction. The Cindersworn Pact is the first scenario in the two-part "Forged in Flame" campaign arc. It is followed by Pathfinder Society Scenario #8-11: Cleansed With Fire. Both chapters are intended to be played in order.

Shadow of the Eclipse (4 hrs)


Role Playing Game  |  Dicepool-X  | 1 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Dave Hoover
The year is 2017. Now, the wildly powerful has become commonplace, and humanity stands on the precipice of a golden age full of hope and wonder, and ready to solve the mysteries of the last three decades. Some mysteries solve themselves though, if given enough time. Time’s up.

The Great Cerebral Heist (4 hrs)


Role Playing Game  |  The Sprawl  | 2 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
Virtual Expansions, Inc. just purchased the Digital Orbit Consortium, and rumor has it that the reason they purchased DOC was get their hands on the most advanced AI ever created. Everybody who has ever touched a keyboard would give their left cyber-enhancement to get their hands on that AI. Your crew is going to score that AI, and then write their own check. The Sprawl is a game that lets you manifest your own avatar of Netrunners, Neuromancers, and Street Samurai, and it’s Powered by the Apocalypse

The Udolpho Estates (4 hrs)


Role Playing Game  |  Firefly  | 2 of 8 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Bryan Jonker
On the barren and windswept coasts of the Fifth Continent of Bellerophon, the Udolpho Estates have had their doors closed and barred. But now, Lord Udolpho has lifted the twenty-year exile of his family and manor. The lord has asked for Companions from the Guild to assist the re-introduction of the Udolpho family to the outside world. What horrors and mysteries will the companions and their revenue encounter?

Trouble in Fence (4 hrs)


Role Playing Game  |  D&D 2.0  | 8 of 8 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Ben Maes
The village of Fence has been infiltrated by the forces of evil. You and your team of mercenaries have been hired by the crown to purge the town of any evil-doers and restore order... Or will you join the dark forces? Prizes for the best players.

J (Sunday Afternoon) - 2 PM

CUDO Plays Demo (4 hrs)


Boardgame  |  Homemade  | 40 of 40 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : CUDO Plays featuring Heather Hoover
Playtest home made board games designed by local gamers, designers and makers in a fun environment

Freedom: The Underground Railroad (4 hrs)


Boardgame  |  Freedom: The Underground Railroad  | 0 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : j Walther
Freedom - The Underground Railroad is an engaging cooperative game . Players assume the roles of important historical Abolitionist characters attempting to help slaves move from Southern States to freedom in Canada while avoiding the slave catchers dedicated to taking away their freedom.

Learn to Play 7 Wonders Duel Pantheon (4 hrs)


Boardgame  |  Board Game  | 4 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Adam Ways
*2 Player game, but plays quick! Learn to play 7 Wonders Duel Pantheon taught by an Asmodee Demo Team member. A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel: Pantheon, with each god having its own power to help you or hinder your opponent.

Learn to Play Legendary Inventors (4 hrs)


Boardgame  |  Board Game  | 5 of 5 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Aaron Houssian
Learn to play Legendary Inventors taught by an Asmodee Demo Team member. Lead a team of history's greatest minds to glory in Legendary Inventors, a game in which 2-5 players each captain a group of four inventors working to bring their knowledge to life by creating useful objects to improve the world. Compete against rival teams to patent inventions and work to improve the knowledge of your inventors. The inventing team who has patented the most inventions or who has the smartest inventors wins.

Learn to Play Mansions of Madness Second Edition (4 hrs)


Boardgame  |  Board Game  | 5 of 5 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Joseph Corbett
Learn to play Mansions of Madness Second Edition taught by an Asmodee Demo Team member. Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

Learn to Play Star Wars Destiny (4 hrs)


Boardgame  |  Customizable Dice Game  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Will Balvanz
Learn to play Star Wars Destiny taught by an Asmodee Demo Team member. Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

Learn to Play Star Wars Rebellion (4 hrs)


Boardgame  |  Board Game  | 2 of 4 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Asmodee Demo Team featuring Allan Kennedy
Learn to play Star Wars Rebellion taught by an Asmodee Demo Team member. Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players! Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:

Learn to Play Via Nebula (4 hrs)


Boardgame  |  Board Game  | 4 of 4 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Asmodee Demo Team featuring Christopher James
Learn to play Via Nebula taught by an Asmodee Demo Team member. Crafters, builders and carriers — your help is needed to dispel the mists of Nebula! The people of the valley will reward you handsomely if you harvest and exploit our many resources, open paths through the mists, and help our settlers build new structures. Cooperate temporarily with other builders in order to create paths and share goods, but do not forget your own objectives. Will you have a statue erected in your honor on the Nebula City plaza?

Power Grid (4 hrs)


Boardgame  |  Power Grid  | 3 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jacob McDonald
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment. Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

RoboRally B (4 hrs)


Boardgame  |  RoboRally  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Alan Conrad
Do the robot dance while you try to win the race without falling into bottomless pits or being shot to pieces by your brother robots. It's a hard (and short) life being a robot.

Boundless Mercy: Destroy (4 hrs)


Role Playing Game  |  Shadowrun 5th Edition  | 6 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Daniel Franco featuring Daniel Franco
A powerful mage is holed up in a compound in Montreal and you’ve been hired to take him out. What could be easier?

CORE 1-3 A Hole in the World (4 hrs)


Role Playing Game  |  DND5E  | 3 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Christopher Osmondson
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

DDAL05-09 Beneath Durlag’s Tower pt 2 (4 hrs)


Role Playing Game  |  DND5E  | 7 of 7 Seats Left
High Degree of Experience  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
A continuation of DDAL05-08. East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Fiasco: Choose Your Own Disaster (4 hrs)


Role Playing Game  |  Fiasco  | 9 of 9 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Matt Wetherbee
A GM-less narrative game about "ordinary people with powerful ambition and poor impulse control." Create your own Coen Brothers-style movie about high school screw-ups, time travelers who just can't catch a break, or London gangsters in over their heads. Several different settings will be available to choose from, ranging from modern day to historical to fantastical. If enough people are interested, we'll split into two groups of 3-5 each.

HILL 1-3 Resurgence (4 hrs)


Role Playing Game  |  DND5E  | 6 of 7 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Eric Bohm
There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming dark fey attack, fueled by a forgotten ally and their lust for revenge. A D&D Adventurers League adventure for characters of levels 5-10 set in Hillsfar.

Intro to Dungeons and Dragons (4 hrs)


Role Playing Game  |  DND5E  | 7 of 7 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : DDAL-CU featuring Ethan Stites
Have you always wanted to learn how to play D&D or are you a player from the past wanting to see the new exciting edition? This is exactly the event you are looking for. Play one of five 90-minute introductory adventures available at the show. Pre-gens will be provided and a great DM ready to walk you through your first, or hundredth, game of D&D.

PFS 6-20 Returned to Sky (4 hrs)


Role Playing Game  |  Pathfinder  | 1 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jason Leonard
character levels 7-11, Liberty's Edge, Silver Crusade, and The Exchange Part of a Numerian relic once thought scattered to the winds has found its way back to the savage land of super-science, and the Pathfinder Society must track down the component if they are to unlock the deviceâ??s secrets. Clues point to the economic hub Chesed, where only the descendants of a shattered clan can share where their revered ancestor buried the strange artifact. Can the PCs brave the troubled city, evade the vigilant agents of the Technic League, and survive a trip into the Numerian wastes? Content in â??Returned to Skyâ?? also contributes directly to the ongoing storylines of the Liberty's Edge, Silver Crusade, and The Exchange factions.

PFS 7-10: The Consortium Compact (1-2) (4 hrs)


Role Playing Game  |  Pathfinder  | 3 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Anna Dabrowski
character levels 1-2 The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.

PFS 7-25: Orders from the Gate (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Jeff Morse
Pathfinder RPG, Pathfinder Society, character levels 5-9 Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate?

PFS 7-28: Ageless Ambitions (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Some Experience with Specific Game  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Michael Lane
Pathfinder RPG, Pathfinder Society, character levels 7-11 The time has come to strike down the vile Korholm Agenda, the faction of the Aspis Consortium that launched a staggering attack against the Pathfinder Society a year ago. The Agenda’s leader has allied himself with one of the most powerful men in Thuvia, and together they are on the cusp of pitching the entire region into a brutal war of conquest and greed. The Pathfinder Society has placed its trust in the PCs to stop this internecine conflict. To do so, they must confront the Korholm Agenda’s leader in his own domain.

PFS 8-01: Portent's Peril (levels 1-5) (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Mike Bohlmann
Pathfinder RPG, Pathfinder Society, character levels 1-5 Even in an age where prophecy rarely comes true, many in Varisia hold the mysterious Harrow cards and their predictions in high esteem. The Pathfinder Society’s ally Zeeva Foxglove recently received a Harrow reading as repayment for her generosity, but a rare card appeared and portended imminent doom. Now that these terrible predictions are coming true, Zeeva realizes she cannot weather this storm alone. It’s up to the PCs to save this friend and philanthropist—perhaps by changing fate entirely.

PFS 8-05 Ungrounded but Unbroken (4 hrs)


Role Playing Game  |  Pathfinder  | 2 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Phillip Pierce-Savoie
Pathfinder RPG, Pathfinder Society, character levels 1-5, Sovereign Court The Peerless Empire of shaitan genies has warred with its fiery counterpart for centuries and thinly stretched resources leave the shaitans in need of additional aid. They have founded a new state-sanctioned mercenary company known as the Ungrounded, which draws upon free agents from across the multiverse. One of the Society’s few friends on the Plane of Earth has recommended at least a handful of Pathfinders join the Ungrounded, knowing that even a few months’ service could dramatically enhance the Society’s reputation (and fill those agents’ pockets) in this distant realm. The PCs travel to the magnificent Opaline Vault as the Society’s first envoys, but in doing so they must survive the otherworldly threats that lurk in both this strange environment and within their own ranks. Content in “Ungrounded but Unbroken” also contributes directly to the ongoing storyline of the Sovereign Court faction.

PFS 8-07: From the Tome of Righteous Repose (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Newcomers Welcome  | All Ages (6+)  | $2.00

Presented By : Pathfinder Society featuring Chris Murphy
Pathfinder Society, character levels 3-7 When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

PFS 8-10 Tyranny of Winds Part 2: Secrets of the Endless Sky (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Eric Ives
character levels 1-5, Sovereign Court Recent discoveries suggest that what seemed a simple theft is part of a grander plot that directs the PCs to the floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy. Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction. Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

PFS 8-11 Forged in Flame Part 2: Cleansed With Fire (4 hrs)


Role Playing Game  |  Pathfinder  | 0 of 6 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Pathfinder Society featuring Nathan King
character levels 5-9, Liberty's Edge and The Exchange Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat? Content in Cleansed With Fire also contributes directly to the ongoing storyline of the Exchange and Liberty's Edge factions. Cleansed With Fire is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by Pathfinder Society Scenario #8-09: The Cindersworn Pact. Both chapters are intended to be played in order.

Secret Hitler (4 hrs)


Role Playing Game  |  Secret Hitler  | 5 of 9 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Christopher Fairfield
Secret Hitler is a social deduction game about finding and stopping the Secret Hitler.Most players are liberals. If they can learn to trust each other, they have enough votes to win the game. But some players are fascists. They will say whatever it takes to get enact their agenda and blame others for the fallout. The liberals must work together before the fascists install their cold-blooded leader and win the game. Fascists are liars. Hitler is evil. So why is stopping them so hard?

Stellar: A Thousand Stars Like Jewels (4 hrs)


Role Playing Game  |  Stellar (Mechanomicon Core)  | 6 of 8 Seats Left
Some Gaming Experience  | Teens and Up (13+)  | $2.00

Presented By : Josh Medin
It's hard to make a living on the frontier of space, but there's a big reward for finding out why that medical station went silent. Can your crew of interstellar adventurers find the cause, get away intact, and show a profit? This is a playtest of the Stellar system, a development of Mechanomicon rules. Over-the-top Space Opera Action!

The Troubleshooters vs. The Death Ball (4 hrs)


Role Playing Game  |  Paranoia, Kickstarter  | 0 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Bryan Jonker
Set in the year 214, Paranoia follows Loyal Troubleshooters performing acts of courage, derring-do, and self-sacrifice (and other sacrifice) in the name of Our Friend The Computer in the Perfectly Ordered and Completely Comfortable world of Alpha Complex. The perfect ruleset just got more perfecter through a Kickstarter campaign dragging the world into the 21st century, and we get to try them out. Stay alert! Trust nobody! And keep your untested prototype weapon handy!

UWWAW Presents The Winter War (4 hrs)


Role Playing Game  |  World Wide Wrestling RPG  | 2 of 6 Seats Left
Newcomers Welcome  | Teens and Up (13+)  | $2.00

Presented By : Jared Rascher
The Universal Worldwide Wrestling Association of Wrestlers is proud to present one of the most prestigious pay-per-views in the history of professional wrestling--The Winter War! Thrill to the high flying moves of the superstars of professional wrestling as they battle for the Universal, Worldwide, and Unlimited titles. This session uses the World Wide Wrestling RPG rules, which has the Apocalypse World Engine as it's base.